I’ve had games with paintbrush controls, arcade stick controls, and even mouse and keyboard controls with buttons bound to fight-stick controls and diagonal directions. So, the release of Ghost of Tsushima on PC was special for more than just game release list fans of open-world gibbing. Beyond the game’s loveliness – an open-world samurai game that looks like the inside of a Kurosawa movie and has great gameplay – Ghost of Tsushima also promised something new for PC gamers. The game was the first big-budget PC release to allow the simultaneous use of NVIDIA’s Deep Learning Super-Sampling (DLSS) and AMD’s Fidelity Super Resolution (FSR). This is a feature both companies had declared incompatible with each other. NVIDIA’s AI-powered lighting and shadow rendering gives games a spectacle boost. Meanwhile, AMD’s quality and performance-boosting dynamic resolution feature gives games a little legroom with how they run.
Between NVIDIA’s DLSS and AMD’s FSR, graphics technology heavyweights provide a pair of different performance-boosting tools to help optimise game resolution without the speed trade-off – but until now, they’ve been seen as competitors that, at least by popular consensus, don’t work particularly well together. That’s not the case in Ghost of Tsushima, which provides a mix of DLSS’s resolution upscaling and FSR’s frame generation tech, blending them together into a single experience aimed at NVIDIA systems.
DLSS uses artificial intelligence and machine learning to dynamically upscale games to higher resolutions, all without compromising on frame rates. AMD’s FIDL technique, or FSR, on the other hand, specialises in redistributing temporal load and spatial load, which are both key components in video games, making it easier for more users to play a broad range of games without high-end hardware. Ghost of Tsushima handles new technologies to fully utilise the strengths of two technologies.
The key to this was making it possible to use resolution upscaling and frame generation separately from each other – hence the cutting of the cord – so they could be unleashed concurrently without conflicting with each other. This of course means if you’re an NVIDIA fanboy (like me) or have a combination of NVIDIA and AMD, you can have the best of both worlds, leveraging the superior upscaling of DLSS for the crispest visuals to pair with FSR’s ‘Fluid Motion’ frame generation for buttery smoothness.
The best example of this right now is NVIDIA’s AI-driven DLSS, which upsamples images in a way that creates sharper overall images that also allow the game to run faster and smoother during play. So if you own an NVIDIA GPU, Ghost of Tsushima with DLSS support is a glimpse into the future: you can play in this incredible, gorgeous world in ways you might have never imagined you could, at a level of detail you never thought possible without utterly sacrificing performance.
Indeed, the combination of DLSS and FSR in Ghost of Tsushima is not just a technical tour de force; it’s a massive win for gamers, marrying NVIDIA’s upscale king (DLSS) with AMD’s frame generation power (FSR), redefining the limits of visual fidelity and performance possible – and what it takes – to provide lushness and fluidity in an immersive gaming experience.
PC gamers greeted Ghost of Tsushima’s finally becoming available on their platform – a release ‘port’ in the gaming parlance – as much a triumph of industry collaboration as a matter of expanding platform availability. NVIDIA’s DLSS and AMD’s FSR working together enabled an improbable flex of functionality: a benchmark of player-facing accomplishment that took games computing to new frontiers of flexibility, efficiency and visual polish.
We might gaze admiringly at the invisible digital harmony of Ghost of Tsushima and marvel at the technicians who created it, but we wouldn’t have such a mighty engine to create it without NVIDIA. NVIDIA lives on the absolute limits of what’s possible in gaming, developing new technologies to bring games to more gaming PCs at the highest possible standard.
Innovations like the rollout of DLSS in the PS5 game Ghost of Tsushima keep their cards in demand. For anyone looking to upgrade or cash in on existing NVIDIA hardware, Gizmogo is a good option.
DLSS is a proprietary NVIDIA gaming technology that greatly improves performance and visual fidelity of games. It works to increase the resale value of cards that have DLSS available as it means the owners will want to keep it on their card rather than selling it.
Before you sell, determine the card’s condition, make sure its DLSS-compatible, and round up any original packaging or accoutrements that might go with it. This preparation will help you to get the most back from Gizmogo when you sell.
Yes NVIDIA cards works with gaming and professional graphic design and video editing and at Gizmogo we accept NVIDIA even though they have multipurpose intentions
Gizmogo streamlines selling by providing a simple all-in-one input where you quickly determine what your NVIDIA card is worth, receive your prepaid label to ship the card, and get paid immediately upon its evaluation. It couldn’t be easier to sell your NVIDIA hardware.
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