The developer-publisher-player dynamic that must exist for video games to survive is the elegant dance of what was promised and what was delivered, what was expected and that which fell short, and what ought to be and what must remain. The tale of how Helldivers 2 went from achieving breakaway success upon its launch to becoming a modern day drama of community feedback, corporate response, and the ultimate triumph of player voices is not only the story of how this particular game unfolded in the ever-shifting ecosystem of video games today, but it is also an outline of SONY’s own strategic pivot in response to it.
Helldivers 2 became a crossover hit on consoles (PlayStation) and PC (Steam), uniting former enemies while putting them firmly in each other’s line of fire. Unfortunately, SONY’s mandate that players use a PlayStation Network (PSN) account for online play caused more heat than previous games in the series made.
The requirement seemed normal enough – until it was pointed out that the PSN is not available in many places, and that players literally ended up offline. As people started to vocalise their disapproval, along with director Rake’s previously laudatory review scores on Steam, Helldivers 2 plummeted into negative territory. Its review score now stands at 79 per cent (down from 95 per cent) and its ‘score over time’ chart looks like this: The community response, much needed, soon started to swing things towards players. In 2021, SONY specifically addressed community feedback, threatening developers who did not follow along.
In pulling what had already been an excellent, accessible arcade shooter, SONY was effectively telling 2.6 billion people they couldn’t afford what the Lofis – inadvertently, against their will, as polarity-points of a reaction – were now offering up to them for free. This is what happened – but no one could have predicted it happening this way. It’s not like the PlayStation’s makers are meant to know about things like this. An entire fortified country’s playerbase showing its teeth and proclaiming its identity is way out of the ordinary, isn’t it? Lofis exposed a huge flaw in the respect SONY has for userbases.
Swept up with the tidal wave of negative feed and community discontent, SONY eventually stepped back to reconsider. Lifting the PSN account requirement announcement was more than just a community victory for the Helldivers 2 community, and it highlighted SONY’s willingness to listen and adapt.
SONY’s willingness here to pivot in the face of player feedback is a reflection of ever-increasing dialogue between game-makers and consumers. In games, at least, player feedback really can make a difference: the loudspeaker of the internet is often a real megaphone.
This wasn’t about one game. It was about a story that illustrates how the balance of power is shifting in how games are made and how decisions are made about games – and the influence of community feedback, even if it comes from a small portion of that community.
This tale paves the way for a world for developers and publishers who engage more deeply with their audience, one that hinges on feedback, and uses them to evolve experiences and policies to fit the audience’s needs, translating into iterative improvements. It is a lesson in adaptability, listening and the necessity of building a positive relationship with your audience.
In the aftermath, the Helldivers 2 episode makes clear the power that a community can wield when rallying for something it desires. It also shows that SONY has found a way to react when put between the proverbial rock and hard place, choosing a mix of humility and flexibility that leaves space for companies to reset expectations.
So, in the hyper-accelerated, ever-changing world of video games, SONY demonstrated once again that it can follow the crowd as well as lead it, and that it’s willing to listen to its audience and react to their feedback with Helldivers 2. It’s worth remembering that SONY is the company that pretty much invented console gaming culture as we know it.
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The rollercoaster story of the Helldivers 2 campaign is perhaps a parable about the role community engagement can play in pushing agendas – if supported with the will and means of giants like SONY to change and listen. In a world where digital ‘loudness’ may be easier than ever, the continuation of this campaign demonstrates that power can reside with the people.
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