The gaming world is no stranger to the constant transformations brought about by technology, and Microsoft is back in the lead. Recently, the company rolled out DirectSR API Preview together with a preview of DX13. As the gaming community tries to make sense of this development, it seems opportune to delve into the details of this new marvel from Microsoft and at the same time highlight its central role in this revolution.
At the centre of it all is a Microsoft research paper – the DirectSR API – now available for any game developer to make use of, through Microsoft’s DirectX GitHub repository. DirectSR’s value, frankly, lies in that it makes it ridiculously easy for developers to integrate super-resolution technologies in to their games. So, what does that mean for the millions of people who play games, and the developers who make them?
Super-resolution isn’t new – it’s been available for years on PCs by using specialised hardware or software – but making it work well in games has traditionally involved quite a lot of development work. DirectSR, on the other hand, lets games render at lower resolution than the display supports (say Full HD or 4K if your display is 8K) and then intelligently reconstruct the image to look like it was rendered at the display resolution while recovering as many fine details as possible that were lost during the rendering process. The magic sauce behind this upscaling is, by and large, AMD FSR 2.2, although DirectSR will attempt to choose the best technology available based on the graphics drivers you’re using.
Microsoft’s innovation brings an immediate reward: much better game performance. Because DirectSR makes possible to run games in low render resolutions without sacrificing visual fidelity, it gives the average gamer the opportunity to turn up those game settings to the max – a privilege my hardware would usually not get to enjoy.
There are a few small details in the DirectSR API package for Microsoft’s super-resolution upscaling that demonstrate where the future of game development is headed. For one, the API allows any developer to add in-game super-resolution with one set of instructions and have it work on any PC graphics driver made by any of the discrete GPU makers – regardless of the GPU manufacturer or driver, it will all work the same way. This universal approach has won over praise from every major GPU manufacturer.
But the most important thing is this: as games have become more graphically intense, the hardware limitations of what is available to developers and gamers alike have become a major obstacle for those pushing ahead on the edge. DirectSR API is a signal point, where we can jump the current hardware gap and move forward with unlocked fidelity for everyone. It’s an exciting time to be a gamer. It’s a revolution in gaming. Microsoft prioritises creativity above all else. We give you examples of what can be done. But you’re unleashed. Microsoft’s DirectSR API democratises true high-end graphics for everyone.
This isn’t just an advantage for Microsoft’s DirectSR API, though. With more platforms integrating such APIs, the ease of using them would give game-developers wider flexibility to concentrate on more creative aspects of games development, and to create better-looking and more immersive experiences for gamers. It would also make the advances of high-end graphics more widespread through its application to a greater range of game genres, from indie to AAA titles.
While DirectSR API has the potential to usher in yet another exciting advancement for games today, with innovation-driven solutions to future challenges on the horizon, we will continue to push the boundaries of what our games can achieve. As developers begin to take advantage of this new technology, we can look forward to the advent of games that are not only visually jaw-dropping, but also more inclusive, thanks to the performance boost that super-resolution upscaling unlocks.
Buried deep in the implications of the DirectSR API, however, is a tiny but significant step toward a future where living online and living in the real world will become more and more indistinguishable from one another. The possibilities offered by Microsoft’s continuing innovations in gaming technology are nowhere near their limits – they have only just begun. The DirectSR API is not just a means to enhance the performance of a video game. It is how we get to the next version of the video game experience.
I think there’s a lot of opportunity with the DirectSR API, but it’ll involve a shift on the part of game developers and on the part of Microsoft. So going back to Microsoft for a minute: if you think about innovation and the technological context, Microsoft has been a huge part of that, whether it’s developing the driver model for video cards back in the day, or trying to push hard to explore new technology fronteners right now. There might be other companies that are doing those things too, but Microsoft in particular is out there trying to push the envelope, trying to figure out how to make the next-generation video game better.
For years, Microsoft has been at the forefront of advancements in technology. They have always been the leaders in innovation and they already revolutionised and changed so many industries. They are the pioneers in software development, digital communication and, of course, gaming. Any new development shows that Microsoft will not stop striving to advance technology. It is not only about the innovation, but about enriching the experience of uses from all over the world. The DirectSR API is another step into a more immersive, more available and more vivid digital future.
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