Opening the Gateway to a Universe Aflame
The cosmos has always called to those with wanderlust, to those who dare to dig deeper into the vistas and vaults it offers. Its galaxy is filled with tales of heroism and despair and, more than anything, with a struggle for answers. Space strategy games might have a complicated history, but in terms of space opera stories, very few can match Homeworld 3 for its level of detail, complexity and story-driven strategy. This isn’t just a game. It’s a reimagining. It’s both a throwback and a homecoming for fans of strategy and sci-fi. And it’s a return to the legacy of series that dares us to once again have an epic space opera. Let’s begin at the beginning.
At its heart it’s an invitation for the strategists who wish to refine their skills over a new series of fronts, of the great beyond of space. Blackbird Interactive is developer and Gearbox Publishing is the publisher of the real-time strategy Homeworld 3, once again picking up the tale that began 25 years ago. We’re nearly a century removed from Homeworld 1, set in a galaxy teetering on the edge of existence at the hands of the mysterious Anomaly. You’ve inherited command of a fleet that has embarked on an adventure, and no one really knows what lies in wait.
Living with the uncertainty of legacy is what propels Imogen S’Jet, a young woman installed from birth into the position of captain and leader of a troupe of ragtag exiles. With the help of colleague Isaac Paktu – a warrior and intellectual turned intel officer – S’Jet embarks on an expedition into the vast cosmos to discover the origins of this anomaly. Of course, Homeworld 3’s overarching story would be nothing without a foe, and the mysterious Anomaly will play a central role in S’Jet’s plans for the future. But – as is often the case for fans of Homeworld – it’s the evolving relationship between characters, their doubts and decisions, their deliberations both profound and small, and the burden of history itself, that will be the emotional heartbeat of the game.
Strategic depth collides with customisability in Homeworld 3 as players take control of a fleet, rearmed with resource management, shipbuilding and skirmishes in three dimensions. Ensuring victory involves fielding a diverse collection of ships and working through real-time challenges such as managing the hull of a fighter ying and yanging with the capabilities of a battlecruiser.
It would be an insult to describe Homeworld 3 as a feast for the senses: instead, its visual aesthetic is a masterclass in digital realism. The artistically directed ‘writing into space’ stretches space out in every direction, in colours and details so deep they immerse you in their atmosphere; and the score, which makes silence and space’s booms into something beautiful, has music that accompanies the great expanse.
Accessibility is at the core of Homeworld 3, with an emphasis on letting as many different players follow this journey as possible. To make this happen, you can customise the positions of UI elements on the screen, or have them turned off completely; you can choose the speed of the gameplay, and you can even make certain versions of the game more accessible.
Homeworld 3 is not just a reverential tribute to its predecessors; it is a game that sets its own course. It is a journey through the stars, thoughtful and richly textured, a triumph of representational art and stratagem. Its few blind spots don’t dim such a dazzling star. Homeworld 3 shows us what space strategy can be, and suggests that the cosmos remains our territory for creativity, full of unskewerable dragons.
For Homeworld 3, ‘open’ means three things. It’s a word for the endless landscape of the game’s galaxy: one that has no beginning or end, nor limits on what it contains. It’s a word for the style of play: one in which players can shape stories, freely explore the space around them, and use tactical freedom to flexibly respond to the situation in front of them. And finally, it’s a word for the ‘open’ accessibility features that make this massively interstellar game a spaceworthy journey for all gamers; an experience that opens its arms – and its skies – to welcome as wide an audience as possible.
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