Call of Duty’s Cancelled H2M Mod: A Sudden Left Turn and the Future of Fan-Created Work

The Call of Duty: Modern Warfare 2 multiplayer mod H2M was not supposed to die. After escalating through both gaming and news communities for the past few weeks, the long-awaited revival of the immensely popular and brilliant Modern Warfare 2 multiplayer was finally slated to launch on 16 August. But on 15 August, the day before the mod was supposed to go live, its makers revealed that the project had been cancelled – a shocking turn of events after months of promises to bring the multiplayer classic into the modern era with rebuilt textures and graphics, as well as some new content here and there. The developers cited a cease and desist letter from Activision as the reason for their retreat. While fandom-created work across all fields captivates audiences and reshapes the way we consume pop culture, the flip side of bad laws – which have stifled personal creative expression for a long time now – has been an increasing censorial role for corporations, leading to disappointing results for people looking to express their fandom.

THE RISE AND ABRUPT FALL OF H2M

The story of H2M started in July 2023 with a rising groundswell of fan demand to revive the old multiplayer of Modern Warfare 2. Released in 2009, the Call of Duty classic holds a special place in the hearts of the franchise’s community, and while Activision had revived its campaign with a remaster release in 2020, the company remained tight-lipped about efforts to revive its multiplayer. This silence encouraged the H2M mod team to step in with their own plans for a revival, promising not only sharper textures but also new multiplayer maps, animations, and weapon camos.

It appeared to be working: a spike in interest and sales for Modern Warfare Remastered on Steam likely helped along by renewed interest, led by fans eager to play a modern revival of a game they likely cherished. Then the veneer of possibility was shattered when Activision sent a cease and desist letter, effectively crushing the initiative at its inception. A friendly warning about a remaster gone awry, but a fitting reminder of where fanasmods exist with regards to copyright law.

A SHARP INCREASE IN DISAPPOINTMENT

Since the cancellation, the climate on the Call of Duty community has flavoured nearly 180 degrees. In Steam reviews for Modern Warfare Remastered, where the number of players increased dramatically post-release, the tag flipped to ‘Mostly Negative’, as disgruntled customers poured out their frustration – and a sad goodbye to the millions of hours of work that, according to them, could have been a landmark in fan projects. H2M’s key players and fans have flooded social media with disappointment, which has ranged from developers who have emailed Activision with hopes for a reconsideration of their actions. Heck, I have even heard fans begging them to give H2M a chance. Yet, at this point, H2M’s future might be black.

FAN REACTION: A SHARP SHIFT IN OPINION

Disappointment has been vocalised in more than just reviews and tweets, however, with a wider discussion on the role of communities in relation to game publishers. In this regard, the H2M project was a victory for fan devotion – in activating those thousands of sales for Activision without asking for a single cent in return, the developers proved they had put their money where their clockwork hearts were. As a result of this jarring collision of corporate imperatives and a community’s expressed passion, many have begun to ask again just what the balance is between protecting copyright and fans’ right to show their love of a game in creative ways.

THE FUTURE OF FAN-MADE CONTENT

Photo courtesy H2M websiteThe H2M story holds important questions about the future of fan content in a world where games are becoming increasingly digital and rights-protected. Copyright laws exist to protect the intellectual property of creators, but they are a double edged sword: they can be an obstacle for fan projects that, often enough, nurture interest in old games. The reaction from Activison so far has shown how fan content can and should have more nuance: while it shouldn’t infringe on the rights of original creators, it can add value to a game’s legacy.

A Reflection of Fan Dedication

Yet as disappointing as this was, the spirit of the H2M team remains unbroken. In the wake of the cancellation they expressed, ‘While this news is disappointing, as we still had a lot of love for the game and this project, we would like to take this opportunity to continue on creating something unique and special all of our own. Our love for Project H2M remains steadfast.

EXPLORING SHARP: BEYOND THE KEYWORD

H2M’s bumpy ride from creation to cancellation is a stark reminder of the complications around fan-created content and intellectual property. It reveals the fierce passions that drive both developers and fans, as well as the sharp ups and downs they experience when dealing with each other and the law.

‘Sharp’ here is an understatement for the overstatement of a keyword, a symbol of the razor-sharp focus of the mod team, the fast-fail of the cancellation, the sharp shock of community response, and the cutting contour of fan-first content in today’s gaming tradition.

Ultimately, the saga of H2M is not a story about a mod, nor is it a story about a lawsuit. It’s an abrupt story about the changing relationships between coders, publishers and the communities that love their work, a prophecy of an era in which sharp boundaries between devoted fans and the people who produce the gaming universes they love become bridges rather than barriers – an era in which the same enthusiasm that drives modding might actually be welcomed into the torchlit sanctums that lie beneath.

Aug 16, 2024
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