The 2D fighting game scene is in a roaring resurgence with the announcements of new entries such as Street Fighter 6, Mortal Kombat 1 and Tekken 8, but there is another highly anticipated title on the horizon that stands ready to challenge all of the old stalwarts: Fatal Fury: City of the Wolves. This new game is set not only to join the arena but to become a defining moment for the entire genre of 2D fighters.
Fatal Fury: City of the Wolves was the original’s triumphant return – a game with a strong narrative, a huge cast and bold visuals. Recently, we got a hands-on demo from this year’s Summer Game Fest showing how much SNK’s treasure has matured, with a ‘rev system’ that allows for more strategic gameplay.
Away from the grunt work of punching and kicking, Fatal Fury: City of the Wolves invites players to perform a dance of death, using timing and tactical withdrawals to turn the tide of combat.
Fundamentally, it is a celebration of the skill-based nature of the genre, with each combatant a suite of special powers just waiting to be sprung by those with the time to figure out how. The rev system serves as a game of risk management, with just enough push sharing aida your luck and leaving you wide open for attack, while mastering it disrupts your opponent’s defensive strategies and allows devastating onslaughts.
But what’s a brawler without bombast? Fatal Fury: City of the Wolves glows with an aesthetic as full-bodied as its fighting. Terry Bogard and company return, but it’s the new faces – the heel and goth kids Marco Rodrigues and Vox Reaper – that hint at a cast that is diverse in play style as much as personality.
The uniqueness of Fatal Fury: City of the Wolves lies in the fact that it may be a game you play as much as one you can’t turn away from watching. The variables introduced by the rev system lead to matches that are as cerebral as they are exciting to watch, meaning that every tournament will be a taut nailbiter.
But for people who’ve been following Terry and company for years, City of the Wolves isn’t a narcissistic romp down memory lane. It’s another chance to celebrate what about the series got them invested in the first place. And if SNK succeeds in bringing other series back to life, not just Fatal Fury, it’ll be through a careful marriage of genre and modernity. City of the Wolves is perfect; it doesn’t need smartphone integration. But it has the potential to make Fatal Fury seem important again, in a way that goes beyond nostalgia. And to pave a path forward that only SNK can tread.
Fatal Fury: City of the Wolves is slated for release in 2025, and all signs point to a long-anticipated new playground for the fighting game community. Rumour has it that, when it releases on PlayStation 5, Xbox Series X/S and PC, this reboot of the Fatal Fury franchise could well become the newest 2D-fighter classic.
Its dash mechanic – implemented smartly throughout Fatal Fury: City of the Wolves – isn’t just a movement mechanic; it’s a mechanic that’s part of the strategic layer of a fight – giving canny players a way to manage space, pace and execute dramatic comebacks. That’s why it’s there – because SNK knew it was making a fighting game that would reward strategic knowledge as well as technical virtuosity.
So, in closing, Fatal Fury: City of the Wolves is not a game that shows what the fighting game genre can do; it’s doing what the 2D fighting game – at its best – does. And whether it will just exist as a novelty, or if it sets the stage for more of the genre’s classic moves, is literally up to two players. Either way, the fighting game world will have a fighting chance to make an entrance worth remembering.
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