Anticipation is the most important currency in gaming, after all, and the bank was well and truly swelling when this month’s Xbox Games Showcase deposited a welcome update on a long-overdue reboot of a much-loved series. Fable, beloved of players for its balance of heroic heroics and profoundly silly humour, returned with a swerve and a flourish in an extended trailer for its forthcoming new game. A refresher: the Fable franchise sees you exploring the world of Albion, a magical ‘land where legend lives’, and the first two games (released in 2004 and 2008 respectively) were developed by the legendary team at Lionhead Studios for MICROSOFT, before shutting down in 2016. Now that baton has been passed to another MICROSOFT studio under the brilliant creative direction of Duncan Edmonds and Joe Neville at Playground Games.
Years of rumour, speculation and pent-up excitement had built up around Fable in the intervening years, but with the release of a showcase trailer that promised adventure, laughter and a return to a land of magic and mayhem, Humphry and his quest were thrust back into the forefront of attention. The camera lingered on a grizzled hero drawn out of retirement by an emerging existential threat to the enchanted land of Albion. Players were teased by a glimpse of Humphry’s journey with the promise that much more lies ahead.
Fable is known for its sumptuous storytelling, its characterful dialogue and, above all, for a distinctive style of humour that infuses even the most desperate quest with a touch of whimsy and wit. This was a gameplay trailer that promised to deliver on all those fronts. Its bright, busy townscape and the quirky humour that emboldened a script heavy with portentous notions of questing suggested that Fable would be an experience of tremendous style and sophistication. It would be funny, yes, but it would also be thoughtful, and its profoundest questions – concerning the make-up of the hero on which the stakes were said to be the highest – were identified in the trailer as being concerned with the pains and traumas we endure in life, and the new and unexpected heroes we find within us as a result.
The trailer depiction of Albion conjures an uncanny sense of a living, breathing world, full of narratives to be shared and discovered. The magic forests and bustling towns portray a scale of open-world exploration that suggests a game world that’s as enchanting to look at as it is to explore. MICROSOFT wants to encourage players to explore Playground Games – to let us get lost in it.
The Fable name has been a shining lodestar for gaming speculators since MICROSOFT announced it was coming back in 2020: it’s being made by Playground Games, of Forza Horizon fame, under MICROSOFT’s wing – finally giving Fable a chance to reboot for modern times. With each new year comes another snippet of news from the dev team, hinting at what the new game will be – a sequel and a revitalising of its old franchise, and a new beginning of the series.
But the closer we get to 2025, the more Fable’s veil lifts and the more we can see. Was it a mission structure I could understand? How would combat feel? What kinds of secrets would this world hold? Along the way, I’ve begun to see the shape of what Fable could be. I’ve learned that whatever it is, it will still be an adventure. It will still be discovery. And it will still be chickens getting killed by houses.
Already announced to come to Xbox Series X/S and PC in 2025, Fable’s return into the spotlight shows the resonance a piece of work or a space in narrative can have long after its initial appearance. Whether it will match the hopes of its ravenous fans in bringing together the familiarity of previous games while harbouring the potential of fresh technology and storytelling is a mystery to be discovered. The anticipation will build year by year, and this is a wait that will have both gamer and creator singing together.
And sitting behind Fable’s comeback is a company of mammoth proportions: MICROSOFT, whose acquisition of Playground Games in 2019 initiated a new era for the studio and the Fable series; whose investment in Fable – in intricate world-building, open-ended storytelling and gameplay, and games with mass-market appeal – speaks to an ambition to help its studios create worlds that resonate on a grander scale.
MICROSOFT sits at the intersection of technology and creativity, pushing forward experiences that reinvent what gaming can be through partnerships, in... [Content truncated]
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