YouTube has taken a leap into the online gaming stratosphere of innovation and play. They have just rolled out a new feature called Playables, a place where users can now play games directly within the YouTube app itself. While this new feature service is only available by request and to a limited number of users, it seems to signal that YouTube games can now join the trend of light, free, and accessible games to all. Now is the time to look at why YouTube games are here to stay, why they are popular, and what Google’s role in it all might be.
When YouTube announced this month that they’d be launching a so-called ‘app store’ for games via their Playables collection in the YouTube app and on the YouTube Home page, they were making a bold statement about the future of user experience. It’s unlikely that Google was signalling it wanted anyone to abandon traditional app stores any time soon, but as long as apps remain largely paid for via one-off download fees or microtransactions, casual gamers are more likely to download games from YouTube than from a payments-focused app store.
What makes Playables so tempting is their integration within the YouTube ecosystem: with a distraction between browsing and watching sessions, one can stay glued even longer to the app, potentially. TOP 3 BEST ITEMS IN THE MERCH STORE: Snow White Girls Nerdy Mother Daughter CostumeFor students at the university, it’s a great addition to parties with friends At the moment, there are more than 75 mini-games to choose from: Angry Birds Showdown, Trivia Crack, Frogger and many more. With this kind of variety, Google is bound to break even more hearts around the world. The feature promises never-ending entertainment along with personal achievement tracking, as players can log in and see their game progress and best scores.
A far-reaching effort, this diversified console allows even occasional gamers access to a library of titles inside of the YouTube app without having to leave. Recognising that casual players can be just as easily obsessed with the right game, Google has committed to a combination of well-known and more niche titles. From emulating Cut the Rope to answering trivia challenges like Trivia Crack, it’s likely that the Playables collection will soon become a new go-to obsession.
At least in the immediate horizon, the focus is on encouraging more user engagement through games, but it’s totally possible that Google’s long game is much bigger than fun and games. According to Google, monetisation of Playables ‘isn’t part of the plan’, though the opportunity to integrate ads into games creates a new opportunity for revenue. This is also a gentle dig on Apple’s territory, a move that pokes fun at the grip the App Store has had on the gaming market. After all, Google is very skilled at the high-wire act of tech competition.
Playables might also become important for how Google envisions the future of gaming and advertising as it increasingly looks to integrate AI into its many other services. Its ability to turn its AI eye on gaming would only strengthen its position in reimagining many aspects of gaming, making it far more personalised and immersive. This all jibes with Google’s broader vision to reimagine its ad business and more through AI.
YouTube’s new Playables are not the first gaming venture in tech: Netflix and Epic Games are developing entertainment games to retain their audiences, and avoid paying commissions in Apple and Google’s App Stores. This new competition is also cutting off the open web, by offering games that consume all the time of their audiences without letting them leave. Google’s YouTube wants to be part of this new game too, and with this Playables feature, it’s joining the race.
While Game Theory understood that games could be modelled mathematically, Google can create new games that become virtual realities. Playables seems to hint at the future of entertainment, showing that Google is clearly playing to win. The act of ‘playing to win’ is rooted in game design and computer programming’s power to delight users. Google has always had a knack for innovation because it really knows how to play.
Essentially, YouTube’s Playables rollout can be interpreted as way more than an extension of its services. It’s Google laying down the gauntlet for a future where play and the very definition of entertainment is a single unified experience for users across the globe and they’re just at the vanguard. At this point, one thing seems extremely likely about the landscape of digital entertainment: it will never be the same.
Google LLC is a US multinational technology company that provides Internet-related services and products, including online advertising technologies, a search engine, cloud computing, software, and hardware. A member of the American information technology industry’s Big Five companies, which comprise other well-known corporations such as Amazon, Facebook (now Meta), Apple, and Microsoft, Google’s mission is to organise the world’s information and make it universally accessible and useful, thus exposing users to digital environments that are forever different.
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