In the wide world of casual adventure games, which are often disposable parodies or nonsensical jokesters that swarm the indie game scenes like neon-lit jack-in-the-boxes, the truly exceptional game is the one that sneaks by, the one that lingers in your heart just long enough to leave an impression once the screen blips to darkness. The Keyper (2022), developed by Cool Lemon Club and currently available on itch.io and in the official Playdate Catalog, might just make your heart strings quiver with emotion. Then again, under the right circumstances, playing the game on a cold morning in January might leave you as cold as a popsicle. What is it about this simple game that has players buzzing?
What initially looks like a run-of-the-mill adventure game, a ‘classic text adventure’ in the parlance of the genre – a story of exploration and problem-solving set in a mysterious space, in this case the Winchester 21 building, where you suspect your predecessor found more than he would ever let on – is in fact a very cleverly crafted and surprisingly innovative piece of interactive art.
And the heart of *The Keyper* is right in the middle. The Winchester 21 isn’t just a puzzle-place; it’s a world of oddball people, each with his or her own tale and secrets. Those tales begin to pour out of players as they seek out clues, turning what’s essentially a quest from the mind into a saga from the heart.
It’s in the little, often strange and unsettling, encounters with Winchester 21’s inhabitants, though, which *The Keyper* truly finds its voice. Their oddball stories and side-quests serve not only as welcome seasoning to gameplay, but as an ongoing chain of emotional scaffolding, such that it’s always possible for every conversation to be one you might be delightfully surprised by, or touched by.
The Keyper’s darker elements are balanced beautifully by an ever-present, unforced wry humor. The game’s gentleness is intrinsic to its charm, but it also motivates you to keep going, even when the going gets tough: what lies behind the next door, after all, literally as well as metaphorically? Its careful design compels the player to keep going, just to find out.
Probably the game’s greatest suggestion is to be fully present in the experience of *The Keyper*, through embracing the artifice of an enjoyable game. While the game certainly allows for the saving of progress, the most coherent experience comes from that unbroken session. It is a dedicated playthrough, where the cycle of lives (deaths) binds a story and its characters with the romantically intertwined intimacy of a love child. It’s the only way to experience that moving feeling of ‘je ne sais quoi’.
By the time *The Keyper* reaches its wrenching conclusion, the shift from realistic adventure to cathartic journey of self-discovery is complete. The odd, charming mix of humour, horror and emotion suddenly reaches its peak in an ending that (at least the way I played it) will break your heart (if you have one).
It is this charm that lies at the heart of The Keyper – a magical quality that elevates a simple puzzle adventure into a poignant emotional journey, and it’s this that players respond to and remember long after the credits roll. The Keyper is a testament to a marriage of mechanics, dialogue and heart. It’s a short game, with few mechanics and little in the way of bells and whistles – and yet for those of us who played it, it represents a fleeting moment of perfection.
That is what makes *The Keyper* charming, and it’s not ugly or ugly; it’s not that you’re being manipulated or cheated. It’s just — that’s it. That’s what the game is. The design is engaging and rewarding because it’s not incidental to some deeply beautiful and emotionally resonant thing, but pure vital spark: it is the thing itself, a scaffold linking play and story and character to his little fumbling tendrils. Through the corridors of Winchester 21, you’re not just collecting keys.
Whether through its dialogue, which is as delightful as it is absurd, or its cast of kooks, all of them endearing despite their eccentricities, or simply the delight of unravelling its puzzles, the appeal of The Keyper is, at its core, an invitation. It’s an invitation to play within a world where, at all times, emotion opens itself up to adventure in ways that the two might ordinarily not. It’s an invitation to adventure, but with the added opportunity to feel – to truly feel – that we so often miss out on. And it’s an invitation well worth accepting, for those who choose to take it.
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