Like a stealthy ninja crouched in the shadows, waiting for the right moment to strike, the gaming media is preparing to reveal the next instalment in the blockbuster Assassin’s Creed franchise. Known for its detailed re-creation of history combined with sword-and-stealth action gameplay, Assassin’s Creed Shadows is about to take players to a mysterious new setting: Feudal-era Japan. So why did software giant Ubisoft decide to set its next Assassin’s Creed game in Japan? As the clip approaches its climax, let’s find out.
For over a decade, the Assassin’s Creed series produced by France’s Ubisoft has allowed players to hop from place to place across the timeline of human history, lodging them at every step in the never-ending battle between the freedom-loving Assassins versus those who seek to tyrannise through the Templars. Every instalment is an immersive portal into a historical past, and this week Assassin’s Creed Shadows is poised to open Ubisoft’s latest, on the fearsome Feudal Japan.
Until now, the details of how it would promote the series’ basic Proposition of Mercenary Play – ‘to explore and kill in a vibrant open-world environment’ – had been opaque. All that was known was that the series had moved from the Long 19th Century into the short one, to Feudal Japan. Ubisoft had just sanctioned development on that unnamed title, Assassin’s Creed Shadows, and only now, near the halfway mark of its gestation, is it possible to say just how suggestive its new setting might be, not just theologically but also in terms of offering new fields of narrative play and freshly illuminated possibilities for the series’ signature stealth-action and exploration mechanics.
From project codename RED to Assassin’s Creed Shadows, the franchise finally had a main hero to call their own After pushing the game for months, sticking the brand标志 to everything they could, the 15th May 2024 world premiere was announced as a ‘cinematic trailer’, allowing fans to finally view the world they had been waiting for.
Ubisoft has threatened further to raise the level of pre-release interest in a challenge event launched this week across its social media accounts linked to the launch. Players can already explore the Assassin’s Creed world even before theormal release by solving an Hourglass puzzle. Those who manage to do so and emerge victorious from this team play meet up of wits and timing will be given a short access route to the game, via some kind of secret prize that is still to be determined.
And maybe the greatest question mark that fans have is whether Assassin’s Creed Shadows will lean more towards the stealth-action roots of games like Assassin’s Creed (2007) and Assassin’s Creed II (2009), or continue the path of open-world exploration that its immediate predecessors began. The trajectory of the games has certainly changed in recent years, with recent titles used world-expanding, quest-based, open-world gameplay to draw players in. But with Assassin’s Creed Mirage focusing on the stealth-action side of the games again, the pendulum seems to be swinging back in the other direction, and I could easily see Shadows being one that hits the mark.
As a lineage drawn from the very recent past, Mirage reminded us – and even some critics, in some cases – what the early games really were. A Scott/Duncan-era Assassin’s Creed. Stealth-action was back! The franchise had returned to its roots. With the best of Mirage, its studio’s second Assassin’s Creed game, and the best of whatever comes next, the crest of the wave could continue to rise. Or could the pendulum swing back more radically still, to the large-scale, semi-open-world adventures that marked much of the series’ most recent history? Will Shadows be the end-product of that trend?
With the release on 15 May fast approaching, gaming’s pulse quickens. Will Assassin’s Creed Shadows have established a new Assassin’s Creed formula – one that leaned further into the game’s RPG components – or would it have found another balance, one that both paid respect to its ongoing narrative while also providing the exploration it has become known for? We will only find out soon enough. But one thing is certain – whatever happens next for Assassin’s Creed, it will be every bit as exciting as what has come before.
When gamers talk about ‘open’, they’re usually referring to open-world games — that is, games where players can roam across extensive landscapes, pick from a variety of activities, and explore stories that can be expansive and extensive. The latest Assassin’s Creed games are built around this approach — in their most recent incarnations, the historical settings have become worlds to explore rather than events to be told. It is the nature of what lies ‘beyond’ Assassin’s Creed Shadows’s end-credit crawl, how ‘open’ this latest Assassin’s game will be, that leaps loudest as anticipatory pulse in this new blood in need of orbit.
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Assassin’s Creed Shadows is about to embark on an exciting new journey into a new kind of game experience. As details emerge, anticipation is rising for another entry in that storied franchise, another epic adventure in the ancient greens and golds of an untamed past. It will be open and free, like the history it inhabits.
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