As gaming continues to evolve, there’s something special about returning to the originals and pairing nostalgia with today’s technology. In the latest news of the company, Hyperkin announced their new wired Xbox Series X|S and Xbox One controller – called the DuchesS. It’s an exhilarating return to the original Xbox and today’s gaming scene. This is part of a larger revolution that Hyperkin has been leading, particularly in their re-introduction of Duke and Xenon controllers. In this intertwining of the old and new, I’m going to take a deep dive into the old-school controllers to pinpoint what makes controllers like the DuchesS (and its precursors, Xenon), are a great fit for today’s gamer.
Hyperkin’s announcement of the DuchesS controller has sent shivers down the spines of millennials everywhere: this controller is not exactly a peripheral. Aimed at those wanting to return to older consoles, the DuchesS is a retro controller in the shape of the Controller S that was launched in Japan for the original Xbox; it includes featuristic touches such as impulse triggers and a 3.5mm headset jack. The past is being embraced for the future.
The DuchesS is Hyperkin’s third officially licensed Xbox controller recreation, following the Duke and the XENON, its Xbox 360-themed cousin. Not merely replicas, these are homages – pieces of gaming history brought back to life in the palm of the modern gamer.
The most important product in the story was the XENON controller, with its thick, Xbox 360 aesthetic that felt comfortable in the hand a decade later. Its availability in Duke and XENON versions catered to both nostalgia and modern ergonomic and aesthetic tastes. For gamers, variety wasn’t just the spice of gaming life. It was also a political reality. This was important to Hyperkin – to the point that the company offered its Duke and XENON products in different versions, with different colours, to cater to different gamers’ tastes.
There is a certain mystique to holding something that, 16 years later, still looks like a relic of Xbox antiquity – like a dinosaur bone. The physical sensation of that XENON controller, like that of its great grandfather, instantly conjures up years of memories and dozens of games spent exploring different virtual worlds, all the while intuitively feeling a familiarity between the two products, however different they are. There is an inherent appeal in Xbox’s design philosophy, something that has continued to evolve along a clear continuum.
There is much more to the re-release of analogue gaming controllers such as the XENON than just nostalgia for the good old days of gaming. Gamers now use the DuchesS not just to reminisce about the past but to shape the gaming experience of today. They can use a controller designed in the days of pixellated gaming that has the comfort of familiarity but also the thrill of something completely new.
To prepare for the DuchesS’s liftoff, it’s worth pausing with the XENON and other precursors to her controller’s journey – not simply as devices, but as artefacts of history, carriers of accumulated tales of success, failure and friendship. Yes, our machines are extensions of us, and vice-versa. But they are repositories of the human experience, past and present – never wholly new, and never really gone.
Enterprises such as Hyperkin demonstrate that as gaming continues into its future, it will always look back to its past. The DuchesS, like its predecessor the XENON, doesn’t just look back. It is, in a very real sense, a beacon looking both forwards and back. It’s a testament to the cyclical nature of innovation, where the old becomes the inspiration for the new, and the new in turn rejuvenates the old.
To conclude: where does Xenon the concept come from? The noble gas’s name derives from the ancient Greek ξήνον, for foreign or stranger, because early scientists encountered xenon (once deemed the ‘rarest gas’) in an air sample taken from a mine shaft. Strangely, in this context, the captive noble gas evokes the liberty of the DuchesS’s controller: Xenon the concept emits an eerie, synthetic glow, from the past, into and around the Xbox 360. Xenon, in other words, captures X. It foregrounds what’s ‘foreign’ or different about the Xbox, by illuminating the periphery, not just the product itself but the relations it illuminates.
By looking at the DuchesS and the XENON through the lens of the other, one sees the integrationist’s tendency to span history, and how that can be made to seem very natural. Hyperkin’s contribution to the XENON’s rebirth, and indeed its range of retro-controllers, is motivated by its determination to deliver gaming’s past into our present while entrenching itself within our future. Their products prevent gaming’s past from ever dying.
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