When you live in the fast-moving realm of video gaming, where companies in the millions can control meaningful parts of video gaming culture, it’s no surprise that companies the size of giants like Elephants – like Microsoft’s Xbox – can move in ways that affect longtime consumers in corners of the world that seem far beyond their reach. Xbox’s recent acquisitions have rocked the industry, confused fans, and caused concerns with analysts. This is a look at where in the world those decisions leave Xbox, and where they leave its customers.
We’ve also seen Xbox’s aggressive acquisition of studios such as ZeniMax Media and Activision Blizzard, as well as its subsequent agreement to acquire King available Windows Play Is Bigger Than Gaming gaming console and Call of Duty Star Zynga for mere tens of billions. These acquisitions, which help Xbox build its Xbox Game Pass library to focus on AAA and big-name brands, make Xbox a prime hunting ground for all of the big game franchises we’d just listed: Call of Duty, Diablo, The Elder Scrolls, Fallout and so on. But, even if it becomes easier to buy a studio, the real challenge is to make the studios bought thrive. Acquiring a studio is only the first part; the big challenge is how to steer this ship once acquired, or whether you’ve bought a ship without a crew.
It’s been an anxious few weeks for Xbox players. Two closures within ZeniMax Media’s family of studios – Arkane Austin, a three-year-old studio in the Grand Theft Auto parent company, was the first to go – led to the dissolution of two creative teams and the shelving of at least five promising games. For people hoping to continue supporting the teams involved, Xbox’s decision to shut down studios has compounded worry about the kind of games the company will greenlight going forward.
Because Xbox so heavily leans into blockbuster titles, it’s easy to overlook the smaller studios, whose many proven hits – not the least of which is Hi-Fi Rush – show that they could punch well above their weight. For all the awards and critical laurels in Xbox’s coffers, the current strategy suggests smaller projects could be sacrificed as Game Pass’s ecosystem strangles itself, bringing poverty to us all.
Ongoing strategy changes lead to contradictory statements about Xbox. While the company praises ‘prestige and awards’ one day, it closes studios that deliver on that promise the next. What is Xbox’s plan for its eclectic portfolio of studios? To the devs, and the fans, what’s going on?
The buying spree and the subsequent moves point to a perhaps confused Xbox strategy. Though the goal of surpassing competitors is clear, the way towards this, via a healthily balanced studio ecosystem, is less so. The emphasis on giant tentpoles at the expense of smaller games, makes it seem as though ambition is ahead of a coherent strategy – one that allows space for the creative spirit that the Xbox brand could have in all its studios.
For fans who have witnessed Xbox Game Pass grow up before its time, recent events are a frightening sign. Favourite studios are being laid off. Top franchises are being delayed or cancelled. Big games come with lacklustre features or have short lifecycles. The future of Xbox – and of the type of gameplay innovation that marked its growth – hangs in the balance.
This gives a sense of how the studio works – it is a place of heavy innovation, and it is full of people who share a creative vision of what they want to achieve. Studios are creative ecosystems as much as they are production facilities Understanding how things work at one studio ought to give us insight into the intricate narrative of the creative process at a place such as Xbox. To support these environments, which are full of innovation, collaboration and shared vision, while maintaining a macro strategic focus is part of the challenge of being the entity Xbox is. The creative tension between allowing creative freedom even as you pursue commercial goals is what defines pathways for individual studios and the brand as a whole moving forward.
We can only hope that, by long-term strategic commitment to creative studio autonomy, and to fostering big-studio and smaller-scale creative capital, Xbox is at a crossroads in which it can regenerate its status and identity in games. For Xbox such an evolutionary path would entail greater consistency in how it articulates strategic purposes, as well as the creative autonomy it grants to its owned studios. This, in turn, would further enable Xbox’s capabilities to again connect with a gaming community that has not lost its enthusiasm for the re-emergence of Xbox as an imaginative force in games.
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