The gaming landscape is in constant flux, and under the leadership of Phil Spencer, Xbox is at the pointy end of that change. From the recent interview at IGN with Ryan McCaffery and then to the somewhat unexpected platform pivots, Xbox has been about more than hardware. It’s all about making the world a better place for gamers, where gamers can game regardless of the platform.
Xbox has existed on the playing field beyond the confines of a clunky console, with the focus shifting towards a future where Xbox Games find their way to other devices with ease. This year’s Xbox Games Showcase was hailed as one of the best yet, with the message coming through loud and clear: it’s about the games. Despite the fact that third-party game sales are up year after year for the past five years, with the number of Xbox console gamers also at an all-time high, this shift in the video gaming ecosystem towards accessibility and inclusivity has never been greater.
‘When everyone plays, we all win’Consider this recent conversation between Phil Spencer and IGN: IGN: So what’s the real takeaway from your new motto?SPENCER: That the world of gaming is not just a shallow world of people who play consoles, a shallow world of people who play PC or a shallow world of people who play phone. It’s all gaming. Showing the world all the gaming fun there is out there, that’s the real takeaway. We’re not just into selling consoles, okay? While we want people to buy the box, we’re really in the business of expanding the number of gamers in the world, regardless of platform.To underscore this forward-looking vision, Xbox introduced Game Pass, a ‘Netflix for games’, and committed to gaming hardware with a promise of backward compatibility that keeps Xbox consoles on the cutting edge of technology.
Importantly, these enrichments of the ecosystem are not mere detours. Far from it. Xbox sees a future in which its games appear not only on Game Pass, but on every other device in the console market. The console wars are dead. The market dominance that console manufacturers can wield today makes owning exclusive content irrelevant. Instead of seeking to create player lock-in via exclusive content, Xbox is building a model that makes its games universally available either through its own subscription service or on its rival consoles. This approach empowers its franchises to create more value (because they’re on more devices and can reach more people), and it empowers players to make the most of their investments by allowing them to play their games wherever they please, on whatever device they choose.
An Xbox handheld sounded like an interesting prospect, with Spencer once again alluding to a brand attempting to accommodate for different people with different preferences in gaming setups. Since then, Spencer has issued somewhat further clarifications on the state of Xbox’s hardware ambitions with Microsoft purchasing Activision Blizzard, but, at the very least, that discussion seems to lend a certain tangible sense of excitement for experimentation with different form factors. It feels plausible then that, one day, Xbox consoles could very well embrace a novel type of gaming experience.
The interview revealed that one doesn’t measure Xbox’s success in terms of console sales and market share. Rather, it’s determined by the increase of this community of players, and the ability of gamers to access games on any console they choose. The continued rises in third-party game sales and the cultural cachet of Fallout are just evidence of how the Xbox would successfully sell to both broad and hardcore audiences.
Xbox’s path under Phil Spencer is an intensely iterative one; a desire to broaden gaming’s horizons beyond simply increasing the number of games people play on Xbox consoles, and into the future beyond those consoles, into cloud computing and hardware beyond the purple boxes in which we’ve traditionally played with games. Xbox is riding a momentum of tech and cultural success, and it involves being an omnipresence for gaming today and for the games to come tomorrow.
Through each iteration of the consoles (presently with the Xbox One and the Xbox One X), Xbox channels this vision not just by improving the hardware, but also by expanding the scale of its gaming community and enhancing the overall gaming experience. As game consoles become the essential hub in an expansive network of gaming experiences, Xbox commitment to promoting inclusivity, innovation and integration will likely be a driving force in shaping the future of gaming.
To conclude, the story of Xbox, and Phil Spencer’s journey in leading it, is that of a company bold enough to try, rethink and redefine what gaming could be and never be restricted to just consoles, a proprietary ecosystem or a first-party platform. It’s simply what it is meant to be – a universal experience across any platform possible. The ambition to take more games to more people, the imaginative future of handheld consoles, and the maniacal focus on everyone in the community is what makes Xbox the leader in the gaming era today. And its consoles and their next-generation future hints at the promise of what gaming might be, and should be – gaming for everyone.
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