Like the seasons, the entire gaming landscape is falling apart, steam-shovelling its old self into the corner as the new one is dragged into the spotlight. In the wake of E3 moving back into a more shattered set of pieces, a new picture of gaming events has been forming, featuring different agglomerations of presentations trying to each put on a better show than the others. In that pantheon, the Summer Game Fest Showcase is the modern behemoth, a gathering of reveals and trailers, where one can feel the heartbeat of the gaming industry most strongly with every newly debuted game. Still, nestled in the predictable parade of presentations on PlayStation, Xbox, Nintendo and PC Gaming Show during that showcase was a glowing light unto itself: Wholesome Games Direct.
It has quickly become the jewel in the crown of ‘the rest’ and the show to beat in the evolving summer games show calendar: the Wholesome Games Direct. The fact that the 2024 show is already upon us suggests the Direct has found a beat that connects with an audience. Here’s a place where small developers’ games can shine – one assumes they won’t necessarily have as much money to advertise elsewhere. We’re talking games such as Magical Bakery and Traveler’s Rest, delightful restaurant management sims; Dungeons Of Hinterberg and Mythmatch, word puzzles disguised as dungeon crawlers; and so many other items from the indie udon noodle bar of joy.
And the Wholesome Games Direct looks like it’s doubling down on the cozy supergenre of gaming, extending its appeal to young or novice gamers and turning the Direct into a family-friendly zone amid the Summer Game Festivities. From Creature-Zoo-Sims like Critter Cafe and Fantastic Haven, to the more eccentric-sounding Squeakross: Home Squeak Home, this Direct looks like a select group of games that is all about accessibility and comfort.
However, it’s in the celebration of the weird that the Wholesome Games Direct truly shines. The 2024 showcase spotlighted ‘Spilled’, a simulation game that challenges players to clean up environmental cleanup from the deck of their boat, as well as ‘Ila: A Frosty Glide’, a platformer in which the titular witch is sent out to explore the world on her skateboard-enhanced broom. ‘Rooster’, a minigame collection centred around the Chinese zodiac, and ‘Kamaeru: A Frog Refuge’ are other examples of the Direct’s dedication to keeping things weird.
The puzzles in ‘Squeakross: Home Squeak Home’ are at once dazzlingly entertaining and deeply touching: a new form of picross puzzle, combined with an intimate home-centred narrative. House decoration is a theme rich in emotional resonance, and Squeakross perfectly captures the essence of home as a place of safety, a nest to which we flock for comfort, creativity, even a bit of our own blood.
The power of the Wholesome Games Direct, and games like it, spills over beyond the confines of pixels. As a space for families and friends to play, laugh, rest and connect, it serves to enrich the home as a place of creativity, delight and togetherness. It transforms that space, bringing the playful into the domestic and animating it with colour, games and storytelling.
In short, the Wholesome Games Direct not only entertains but establishes our relationship to gaming and to who and what games can bring into our lives and homes. Games such as ‘Squeakross: Home Squeak Home’ emphasise that, like all great art, the fundamental duality of gaming – we play to escape and we play to connect – is a fundamental duality of human nature that relies on both. Home is not where we live but how we feel. It is where we feel comfortable, and where we express and explore our creativity. It is about fellow feeling and fellowship, a brilliant contradiction of words the historical and spatial origin of which none of us knows. The annual Wholesome Games Direct will be a beacon on the road to a more humane, colourful and cosy future for games.
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