Stories told through games, steeped in interactivity and with unprecedented layers of immersion, have become one of the most impressive new narrative media of the digital age. Take the climbing/adventure game Venba, which tells the story of a Tamil family settling in Canada in the 1980s. It won the top prize at the Independent Games Festival in 2024.
No other narrative form allows you quite so fully to identify with the characters or make choices that shape the plot, so you would experience this much-acclaimed game far more empathetically and sensitively, and come away with a greater understanding of those who live it day by day. By playing the game, you’re effectively entering into a relationship with somebody else, and forging empathy in ways that you can’t so readily achieve by doing anything else. Games have the power to make exploring other cultures and histories not just more accessible but more fun for all of us. This is precisely why the Venba experience, or more specifically the fact that you share it through a game, works so extraordinarily well, and it’s the key to unlocking tremendous audience engagement with a culture as ancient and as rich as the Tamil (one of the world’s oldest living cultures).
At its core, Venba is an exquisitely crafted story with a Tamil heart. The game’s story explores and authentically portrays Tamil culture. Its gameplay draws players in and encourages them to persist through its gameplay loops, and its audio-visuals bring it all together for its audience. Through Venba’s adventure and that of her family, players experience the trials of immigrating to a new country, the heartbreak of assimilation, and the solace of maintaining one’s culture. All of this is interwoven in cooking mini-games that are a poetic metaphor for culture-preservation, as it binds the gamer with a shared Tamil ritual.
Aside from its scripting, the game’s most distinctive feature is its gameplay – half-narrative dialogue and half-cooking mini-games. The game incorporates them into its empathic narrative without breaking the flow. Through the cooking mini-games, farm-based gameplay and the broader narrative, the player is also gradually exposed to Tamil cuisine.
Venba’s stylised, paper-like art design and its soundtrack, composed by the 23-year-old Subro Bashu, with half a century’s worth of Tamil music apparently seeped into his veins, made it a delightful experience to play. Add to that a delectable narrative full of charm and forlornness, and it’s hard not to find yourself sucked into its world, eagerly anticipating what would come next. It is a short game (I finished it in around two hours), but packed a punch that made it memorable, sending out a powerful, quiet message that more often than not, quality tends to get trumped by quantity when it comes to storytelling.
Venba being nominated for Excellence in Visual Art by the Independent Games Festival is a recognition of something the game has been doing well since its release to critical acclaim: writing serious fiction, and asking serious questions of its player – with a level of sophistication rarely seen in larger-studio titles. Venba is a shining example of indie harvest seasons to come: video games exploring their medium with sensitivity and authority to tell challenging stories.
Since my game is made using laptops, they have become the primary tool during the process of making my game. During its creation, I have experienced major benefits of working on a laptop. Indie game developers can now work anywhere based on the proven power and performance of the laptops. These machines now have high-end features to develop, ready, test and run games remotely. Thanks to these gadgets, the indie game developers globally can now experiment with various genres of games and level up their capabilities. Laptops can easily be carried to meet prospective freelancers or join an online meet to discuss various aspects of game development. Working on a laptop is an easy task. No special ventilation settings are required. Laptops are portable devices and manufacturers keep developing them with high-speed processors and large data storage capabilities. Venba was also made in a similar fashion during my game production phase on a laptop. Developing this device further will, in turn, help freelancers grow their business continually. As a person who is passionate about gaming and always explores the new developments and likes to listen to talks from highly creative game developers, it gives me joy to promote laptops in the game development sector. Rich functionalities will keep the indie game scene stronger to produce more innovative games and ideas.
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But Venba is more than just a game – it’s a gateway to Tamil culture, art and history. Awarding the game grand prize at IGF 2024 is a testament to what indie games can achieve in telling these human, challenging and unique stories that entertain while also enriching minds and maintaining a diversity of experiences. Laptops play a central role in indie development: you can’t even get started without one Underneath each story, games like Venba demonstrate a simple truth: if we keep buying and upgrading the likes of the MacBook Pro and selling it on via a service like Gizmogo, we support this storytelling revolution that video games are going through.
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