Valorant, the competitive hero shooter that has taken over PC gaming, will be coming to PlayStation 5 and Xbox Series X/S this summer in a move ‘video game players around the world have been asking for’, as Riot Games put it in a blog post. The bad news, though, is that ‘valorant crossplay’ isn’t one of the questions being answered. As Riot Games put it, ‘Maintaining competitive integrity means we won’t be supporting crossplay between PC and console’. The company says it wants to ensure a level playing field for consoles.
When Valorant’s Summer Game Fest 2024 reveal promised a console release, the reaction from the fanbase was mixed. Although the announcement of cross-progression will allow Valorant players to synchronise their progress and purchases across multiple platforms, the lack of crossplay has disappointed some of that audience.
Riot Games said it would not allow crossplay in the console version of Valorant to ‘ensure the integrity of competitive play’. ‘The gap introduced by pairing controller players against those with keyboard and mouse is too extreme and rewards players for characteristics that go beyond skill,’ the company said.
Taking into account the difficulty of translating Valorant’s crisp gameplay to a controller, Riot Games decided to tinker with the control scheme for the PlayStation and Xbox inputs. ‘Focus’ mode is proof that the devs didn’t let the console end up with just a ported-over Valorant, and that they’ve maintained the game’s feel down to a science even on consoles.
Focus mode is Riot’s solution to increasing the accuracy and responsiveness of gamepad play. It’s an example of how Riot tracks and revises challenges into opportunities for creativity – a way to see to it that certain kinds of console players don’t get short-changed in Valorant.
Despite crossplay being out of the question, cross-progression is one of the most emblematic uniting factors across platforms: Valorant players will be able to migrate their game progress between PC and consoles, without losing any of their progress or in-game accomplishments just because they switched platforms.
The game, which is about to come out on consoles, is holding a beta test in several regions from 14 June to prepare its console launch. Fans can get a taste of how Valorant’s tactical gameplay will feel on consoles in the beta phase.
For many, consoles have been the pillars of living room entertainment, offering a nearly plug-and-play style of gameplay – and they’ve been dang good at it. As dedicated gaming machines, consoles have provided a slew of capabilities that adapt as gaming evolves – consider how one could argue that the first-gen PS has been updated generation upon generation. With consoles such as the PlayStation 5 or the Xbox Series X/S as our dedicated gaming machines, we don’t need to constantly update our hardware to get high-quality graphics and gameplay. We’re able to spend our money on the experience and the games, rather than having to sink money into buying new hardware regularly. A clear example of this is game accessibility: consoles may fall short of PC users when it comes to hardware power, but they win out in terms of accessibility. You don’t need to worry when you get home to see if your PC turns on so that you can start cutting enemies down in-game. Their priorities lie in supporting gaming specific hardware, which means that developers are able to create experiences that wouldn’t be possible on non-console gaming machines. With Valorant making its way over to consoles, another piece of the puzzle is put in place in closing the big divide that keeps PC and console gamers apart – all the while being careful not to ruin the mindset that has kept its community competitive.
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