As the next game in the ‘strand-’ series – a hugely anticipated title that blends a multimillion-dollar director’s obsession with babbling storytelling with brutalist visuals and networked online-play – Death Stranding 2: On the Beach has the online gaming world salivating. From job rumours to trailers and gameplay vids, everything’s coming in thick and fast. As such, what follows is a dive into what we know, what we suspect, and what might be in store for Death Stranding 2.
Rabid fans are circling the date, circled in pencil with a question mark, as Death Stranding 2 promises a release window of 2025. The hour hand moves across the dial on Hideo Kojima’s universe.
For now, the Death Stranding 2 beacon burns only on the PLAYSTATION 5 console. It makes sense that the original game was a PlayStation console exclusive, so the pairing clangs with familiarity yet steeps with supposition about what might come next. A PC voyage is not out of the question. In fact, given that the original came to the PC as a console exclusive and later port in 2020, that seems like the most reasonable assumption. The lands of other consoles may be a bit more hard to pin, dipping into the big black box of exclusivity rights and tactical allegiances.
The trailer released at the 2022 Game Awards gives only hints, only dimly peppers back the curtain to reveal a world simultaneously familiar and full of a kaleidoscopic array of ambiguity. Although no gameplay is shown, the trailer still paints a vivid textual landscape of potential intrigue – a story of Fragile, of Sam’s feeble, grey-haired physique, of the enigmatic Higgs with his laser-shooting guitar all that is left to unfurl before us as we dive into this new world that is Death Stranding.
Death Stranding 2 seems to want to have its adopted cake and eat it too – refining proven gameplay into a swelling spectacle. The mention of expansive environments, complex weight mechanics, and new combat hints at a confection of the familiar and the novel. Adding to the intrigue is the sequel’s promise of battling robots: if players survive, they may just find ways to stand once more on freshly born ground.
Play that is defined by the intersection of single-player and multiplayer, such as the ‘ground-up’ streaming and co-operative action of Death Stranding, can only get richer and more powerful from here, and could evolve into something unlike its predecessors. Collaboration, the primary expression of solidarity, might present itself in new forms and contexts for players to discover.
The gates to preorder Death Stranding 2 have yet to open, but every second that ticks by the excitement builds, and before you know it players will get the chance to reserve their passage back into Kojima’s mysterious, unexplained world.
At the centre of that quest is its host: the PLAYSTATION 5. This isn’t just a question of tradition or a passing coincidence. It’s also a reflection of how game development and console evolution are inextricably linked. Consoles are the industry’s operating system, as much embedded in our everyday habits as software like MacOS and Windows. But whereas your PC and smartphone can run a variety of different games, consoles come hard-wired: making a game for Xbox or for PlayStation makes it for that console alone. That’s why, in Death Stranding 2, ambitious technological aims – the console’s lightning-fast loading times, its advanced graphics fidelity – map so neatly to the game’s own ambitions to deliver a radical gameplay experience in the same way.
By leaning into consoles – especially the PS5 – ‘Death Stranding 2’ falls into an older tradition of immersion and direct affective experience. The console, as gaming becomes more dispersed, becomes the only site for that kind of engagement. In fact, it’s the site: a gatekeeper, and a gate, for narrative worlds we never could have conceived on our own.
With ‘Death Stranding 2’ approaching in 2025, the game may become a journey not only through its haunted landscapes, but through the evolving interplay between how we tell stories within games, and how we play them.We stand on the beach at the edge of our anticipation, and looking out at the sea of games that is just beginning.
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