In response to the modern world, where ‘reality is more and more bleached of novelty and charm’, at least one app promises to unite the staid routine of the ‘commute’ with the manic tomfoolery of cartoon bastardry. Stompers: the iOS app that gamifies your steps, makes it your goal to avoid an HR violation by hitting your colleagues with a baseball bat.
Imagined by the unhinged UI designer Soren Iverson, Stompers is far more interesting then just a walking app. It’s a game that turns your commute into a series of slapstick escapades that could launch you to high-scoring fame in the playground. Sure, you could just walk all the way home, but where’s the fun in that? How will you rack up the daily goals and pass times in the league tables?
Stompers manages to marry the joys of step-tracking with the laugh-out-loud cruelty of our most beloved cartoons. The game basically works like this: rack up steps to pummellize your friends in the funniest ways possible. Want to wallop a friend with a pixelated baseball bat? Want to slide over and bonk their noggin? Want to send them slipping and sliding on a digital banana peel? Just keep walking. It encourages us to keep moving not merely for its own sake, but within a context of playful push and pull, a light jostle extended toward a friend (or, frowned upon, a foe). That playfulness is something that virtually every fitness tracker misses.
At heart, Stompers is a tribute to the creative ways appmakers are thinking about fitness and social interaction. It proves that getting healthy doesn’t need to be a solitary endeavour, nor a dreary one. By framing exercise as a group, competitive game, Stompers isn’t just getting you to get off your bottom. It is creating a shared story of challenges, tricks and, yes, the odd beatdown.
If you tend to log your steps with an app, or need a game to motivate you to hit those daily fitness goals, or you want a way to share something with your friends that’s also a little left-field, funny and attractive, you’ll like Stompers. It’s a world where your walk home from work might just be the best part of your day, where you get to laugh out loud, trash-talk your mates and maybe even take a few virtual bats to the cranium.
Stompers demonstrates that even streetwalks home from the bus stop or around the block can be infused with adventurous play, full of faux falls and bump-the-post climbs and climaxes. This trend follows the larger blurring of digital play and physical life, layering the potential for excitement and play onto pedestrian and mundane spaces.
But it makes us wonder, beyond Stompers, what innovative applications will do with the idea of gamifying everyday things. If a walk home can be an opportunity for wits, stamina and sheer enjoyment, what other everyday activities can we transform into opportunities for joy, competition and connectedness? Stompers is only the beginning.
But why are the streets on the way home such a good set for this digital playground? Because above all else, home is an idea. It’s a feeling, it’s a destination that’s warm and welcoming and cosy. We attach all kinds of emotions, memories and positive associations to it, and as we travel down the concrete grid towards it, Stompers playfully retraces the route like a thin red line of benign chaos.
Every walk home in Stompers becomes an interactive game, reminding us that the trip is as important as the destination. Home isn’t a place on a map; it is a feeling. It isn’t reached by passing over your threshold any more than it is reached by trudging up a cliff. The streets and strangers you meet in between are just as important to your journey.
Brilliantly, Stompers harnesses the universal appeal of returning home to stage its capers, making the point that you needn’t be physically there to benefit from a journey back: the more time you spend on route, the better. It finest conjures the notion that, as in life, you’re more likely to blossom, grow and have a great time along the way if you do it in the company of that one special group of friends you’ve been missing.
Stompers is an outlandish crossover between the two – a playful bridge between our impulses for work and play, between physical and digital. It turns going home from work into a shared experience, a reminder that there’s fun, connection and perhaps the opportunity for a virtual smack down in our most mundane moments. We can begin to imagine the possibilities of taking our usual daily activities and turning them into opportunities for pleasure and flourishing. If the walk home can become the scene of a fierce battle for gladiatorial frivolity and frolicking, why not any other action? Faced with the morbidity and mortality that surround and threaten us, perhaps the wonder we achieve along our way home is the greatest wonder there is. And so, the next time you settle into a quiet, meditative commute, you might recall: home isn’t some place you’re walking to: it’s what you experience, largely, by virtue of how you play along, how you step and stumble through, and with whom.
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