Such is the case for nearly every major gaming release since the year 2000, but to make that soar above the myriad sequels and spin-offs takes the work of a masterpiece. And so it is that amidst all the angels and demons, creative visual tropes and swirling crescendos and decrescendos of hard synth-metal, of the surging throb of the narratives told through Shin Megami Tensei V: Vengeance, it isn’t just a game, it’s a tale of blood, and destiny and rebirth amid the aeons of combat between the celestial beings of heaven and hell. The franchise’s highest high-points are being sung and sung and sung. And it arrives with a sparkling innovation that infuses the RPG genre with a much-needed jolt.
The choice to take the Path of Vengeance, for example, is central to Shin Megami Tensei V: Vengeance. It isn’t simply a retread through old material; it’s an example of Atlus expanding on and editing an already well-developed story. Having already played through the bleak Tokyo of the original, the new characters and scenarios of this route offered me a new way to see that story. A second, 60-hour journey felt like a worthwhile investment in that experience.
What elevates Vengeance is the increased emphasis on human characters. Yoko isn’t just a date; she’s the heart of this story, her fate is tied to Tokyo’s. The narrative bolster adds texture to the tapestry, adding richness and nuance to your experience.
SMT’s battle system has long been recognised as uncompromising, and Vengeance extends that tradition. Whether morphing monsters to harness elemental weaknesses or strategically selecting your demonic team, the game puts your tactical skills through the wringer at every opportunity. The pleasure of winning is not merely in defeating enemies, but in mastering a system that rewards prescient thinking and punishes negligence.
Vengeance doesn’t just bolster the main narrative; it elevates the sidequests to a key part of the adventure. These aren’t side distractions, but primary chapters that help to enrich the world. The boss and the sidequest provide challenges and rewards that can potentially swing the balance of battle. For the master tactician, skipping them isn’t an option.
The aesthetic of SMT is identifiable throughout Vengeance, from its world design to its soundtrack. The game is dark, and blackly comic, as seemingly airtight worlds are brought to shattering ruin. There’s a punkish vibe to its gothic post-punk Rebirth Tokyo, a distinct disregard for victimhood found in the snarling barks of a tiny succubus. It’s a game suffused with a sense of power both absolute and limited, a cruel sort of love.
Vengeance isn’t just a storytelling or aesthetic win; much like a piece of gear in Demon’s Souls, it’s a technical marvel. Tokyo never looked better, and demon-slaying was never this slick on the latest hardware. A slew of quality-of-life upgrades – think Demon Haunt, the tracking map, and Magatsu Rails – make roaming the lion’s den as shrewdly fun as possible by making every aspect of the gameplay experience smoother, snappier, and more satisfying than ever.
The thread that runs through the whole of it is still the boost: but what is it? In the context of Shin Megami Tensei V: Vengeance, a boost is not an augment or an upgrade, but a process of elevation, in which the game’s world, story, characters, combat, survival, atmosphere and immersion are all boosted, so that the RPG becomes not only more difficult, but more rewarding, more satisfying, and more compelling for it.
In summation, Shin Megami Tensei V: Vengeance is not your average RPG. It stands to be a testament to what one creative vision, meticulous craftsmanship, and the ability to take risks on imagination can do, as well as what the series’ considerable helpings of narrative and combat challenge along with improved exploration and technical enhancements can offer fans young and old alike. So, grab the ignitable bit of used-up coal and steel and the sickle, and point it up at the heavens – the apocalypse calls, and it cannot be denied. TP❯ 2023, 2021 Materially transcribed and reworked from PC Magazine: Shin Megami Tensei V: Vengeance Review, 2021.
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