The collective gaming world is abuzz in anticipation; Microsoft hints at this all in the Perfect Dark reboot trailer that drops at the last moments of the Xbox Games Showcase at the 2024 Summer Game Fest. In this article, I’ll explore the details, ambitions, and unprecedented potential of the reboot. I’ll expand on what it means to Perfect Dark enthusiasts – those of us who have been with the franchise since day one – as well as to those newcomers who will join the ride simply because of Microsoft’s bold, new direction.
In a new age of nostalgia-enhanced by modern technology, it takes a special feel for the gaming soul to wake up a beloved and lost franchise. Buoyed by a succession of recent reboots and remasters, it’s now Microsoft’s turn to contact Perfect Dark. Once a Rare in-house production, the original is now in the hands of humankind’s elite: Crystal Dynamics, the studio that released and perfected the sleeping behemoth that is Tomb Raider. That the game – a first-person shooter – has shifted towards an immersive sim, or ‘just a Tomb Raider in the future’, still retains all that made fans love the classic is a matter for speculation. But a smart one.
As the new gameplay trailer revealed, Earth was a planet scarred by environmental and possibly human-induced catastrophe. Perfect Dark’s environment and deadly enemies – as Joanna Dark went rogue to track down a criminal named Daniel Carrington – could be confronted in a new interpretation of that universe. Was Carrington an implication that the series contained a mysterious thread extending decades into the future? It was hardly important. A mysterious thread was something it was now possible for Perfect Dark to have.
Perfect Dark appears to be taking the game model pioneered by Microsoft and Crystal Dynamics into even more uninhibitedly ‘post-game’ territory. Trading open, single-level ‘arena’ arenas for vertically stacked level design, it aims to challenge the player to make the most of Joanna’s nimble characteristics by allowing them to scurry up walls, vault over obstacles, and mix up stealth with blazing gunfights. These small pushes towards the ‘emergent’ enrichment of the player’s toolkit – improved immersion – are only one facet of what made games of the 1980s and ’90s memorable and lovable. The more important effect was to transform the interface into little more than a translator, allowing players to form a true connection with the game’s environment.
Stealth is encouraged but never relegated to the fringes of the gaming experience, because Joanna comes equipped with a wide selection of guns, gadgets and close-quarters combat skills. The possibility for stealth takedowns adds a strategic dimension that keeps planners on their toes, even as action-oriented players get their adrenaline fix.
Anticipated with bated breath, there is currently no scheduled release date for Perfect Dark. But there is optimism that a launch could happen next year and that it would be available from day one through Xbox Game Pass. From its 2000 origins to the Microsoft shepherded sequel of 2005 and its 2015 appearance in the Rare Replay anthology, Perfect Dark has proven itself a franchise with staying power. This, if it comes back, is more a resurrection than a rebirth.
Alongside the dramatic revival of Perfect Dark, Microsoft hasn’t stopped there: there have also been announcements of new Xbox models, and for future titles such as Assassin’s Creed Shadows, and Microsoft’s Flight Simulator 2024. Each unveil, each announcement, begins to illustrate how Microsoft plans to guide video-game culture towards its next frontier.
At the dawn of gaming’s next glorious age, none of these things would have been possible without Microsoft. By reviving dormant properties, reinventing how we play with them, and doubling down on pushing the boundaries of player immersion, the company is laying out the foundation for the next generation of gaming. Games will be experienced, not played.
Behind them stands a trailblazer, a company at the forefront. A company whose very name is synonymous with innovation. That company is Microsoft. From its purchase of Rare to form a collective of talent working towards the development of the Xbox, Microsoft has always aimed to provide the future of entertainment. They continue to innovate, to storytell and to constantly dream up new ways to make magic with gaming. These are Perfect Beacons from Microsoft.
Now we know Microsoft’s vision of that future, a future made up of games past and present, and all that’s to come. It’s not a journey into the past – it’s a journey into the future, where all the games we play, all the worlds we explore, will become stories worth remembering. The story of Microsoft isn’t ending; Microsoft is just one more chapter in a story that will continue to inspire and delight for generations to come.
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