It’s an age driven by online digital gaming, where time around a kitchen table and face-to-face interactions are quickly being replaced with headsets and online gaming. In that context, the launch of Sportsfriends on PC and PlayStation is a breath of fresh air. Sportsfriends is a multiplayer-focused party pack of games designed just for couch co-op play, now available for free. It’s full of joy, humour, and fun, and all of it caters to putting yourself directly in the action and propelling yourself around and away from a seat for some intense physical gaming. Let’s take a look at what makes this party pack a worthwhile addition to your gaming collection.
Sportsfriends, hailed as a ‘stunning four-game pack of multiplayer-only gems’, is a rallying cry for anyone with a PlayStation Move controller rattling around in the back of the garage or attic to go dig it out again. Johann Sebastian Joust is included in the collection, a game that gives new life to hardware that was well on its way to the landfill. But why limit ourselves to just that set of games? Sportsfriends is part of a growing trend in games: a resurgence of local multiplayer that emphasises physical interaction between players.
It’s a shame that Die Gute Fabrik’s decision to make it free on all platforms – including Steam – comes only after the Danish developer collective has given up on supporting what was once a 10-year-old game, and still is, though not for much longer, until the server finally shuts down for good. It’s also sad to think that the original owners decided to abandon the game. But it’s good to know that the spirit of QWOP lives on, thanks to the promise from the company that it will transfer ownership to Bennett Foddy, and for its work on an open-source port for Linux, so that others can preserve this unique sport for future generations to enjoy, however clumsily.
What makes Sportsfriends special? Each of the four games offers a unique, fun, co-op experience. Whether you’re flying your way through the pole-vaulting chaos of Super Pole Riders, positioning your air force in theWWII-like battle of Baribariball, zigzagging and lining up cannon shots in Hokra’s minimalist soccer challenge, or flailing your controllers like madmen in the majestic, motion-sensing clash of JS Joust, each requires constant motion and strategic thinking among the players – or, in the case of JS Joust, all-out madness.
JS Joust is a riotous exercise in keeping your (or, in this case, your friends’) PlayStation Move controllers steady as they battle against a storm in an insanely crowded sea of chaos and distractions, and Die Gute Fabrik has been working on getting it to work with several other motion-sensitive controllers, adding another option to the upcoming owner’s guide on how to goad friends into violent retaliation by smacking them in the arm with a kicking motion using whatever sticks are protruding from their controllers. If we’re lucky, it’ll work with your gesture control, too.
This decision to go universal with Sportsfriends further emphasises the inherent worth of physical play by ensuring more people can experience the benefits of a multiplayer game that systematically provokes laughter, allows for face-to-face strategy, and fosters a camaraderie rooted in playful physical antagonism. In an era dominated by online multiplayer experiences, in which proximity to friends is greatly diminished, the ability to scream, shout, laugh, and collude in physical presence constitutes a level of intimacy that is lacking in most digital affairs. Sportsfriends illustrates that, sometimes, what makes for an indelible gaming experience is more about getting up and playing together than anything else.
The legacy of Sportsfriends, which was helped along by the PS Move’s novelty, is that it built on the legacy of the arcade, of having to plant ourselves at a side-by-side machine and buckle in for a decent ‘stint’ of gameplay – a legacy that co-op gaming has taken so long to appreciate. It is a moment in game history – a hybrid of technology with a golden-age tradition – that points toward what video games can be. It’s a set that celebrates the fun of movement and company, but it could also be an opening gambit for all of the physical possibilities of play that games of the future might pursue.
Finally, making Sportsfriends available for free across numerous platforms is a gift to gamers, but it’s also more than that: it proves that there is an enduring place for intuitive, reactive, physical play. The PS Move is a fading gimmick that got a new lease on life. If gaming is about innovation, that lesson should be heeded: the greatest innovations often come by using existing hardware in novel ways. In the future of gaming, titles like Sportsfriends should make us remember that play isn’t just about competition. At its best it brings us together. Play takes an ordinary living room, and makes it into a stage for joy, rivalry, and moments that last a lifetime.
Today, Die Gute Fabrik lives on as a company committed to preserving and spreading the word about that special kind of play. In this, the duo remains a reminder for developers and players alike that – in the next wave of gaming innovation – we should not forget that pureest of gameplay pleasures: the motion of moving together, side by side, shoulder to shoulder, controller in hand, as friends.
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