The gaming industry lives and breathes layers of complexity, filled with stories of booms, busts and comebacks. But even in this morass of depth and drama, the chronicle of the Prince of Persia: The Sands of Time remake is one that stands out – a story that wraps developers and fans alike in a web of expectation and ire as Ubisoft finally, maybe, sets the 2026 horizon on its long-promised release. Woven into that story is the altogether unlikely tale of a game that can’t be let go: a decades-old classic, one of the highest-rated video games of all time, encountering studio transitions, delays, and – most importantly – the arduous enterprise of trying to reanimate a beloved ancestor.
The beloved series seemed on the verge of a fresh life with the Ubisoft Pune and Mumbai-developed Sands of Time remake, until the sands of time shifted, the project was handed to Ubisoft Montreal (which also delisted its Pune and Mumbai branches in 2021) and the January 2021 launch window was blinked out of existence. It wasn’t just a change of venue: the handover was a redo of some sort. As the game’s then-subtitled page explains, Ubisoft Montreal is ‘still at work … building upon the work achieved by our studios in India’.
As teams and visions for the remake changed, the project was lingering in conceptual limbo. Perhaps Jean-Francois Naud, its producer, was right to describe its state as ‘conception’, because the word casts a shadow of doubt over all the work that had preceded it. It is a picture of a project in its struggle between identity and difference, seeking its way, making its way through the remnants of all those who had gone before.
No one in their right mind would assume it was dead after all these years of uncertainty, and confirmation that Ubisoft would release Skyrim’s reimagining in 2026 (albeit with a bafflingly sparse unveiling at the Summer Game Fest 2024) is an exhilarating sign that the remake’s journey is still not over.
But a game that’s a reboot of a reboot, the issues are manifold. Ubisoft’s plan seems one of measured hope, one that ensures that, when the sands are ready once more to flow, their current has the strength to carry Prince of Persia off into the future. Whereas some publishers would rush the sand pit from the outset, Ubisoft has expressed a willingness to take their time. They want their reboot to be worth the wait.
Ubisoft Montreal, though, is another kind of landmark entirely, and the way this remake will treat the Sands of Time is a testament to their love for the series. They were the original developers of the series – it’s impossible to know these games better, as well as what made them so special in the first place. After all, there’s a lot to maintain and a lot more to modernise.
The switch from Ubisoft Pune and Mumbai to Ubisoft Montreal points to the chaotic journey of the remake, but also to the necessity of flexibility. Whether done in India or France, the work of each studio reveals precisely the type of cooperation necessary to rejuvenate a legend of video games.
The Prince of Persia: The Sands of Time remake is a game in more than one sense: it’s a time-travelling trip curated by the aspirations of all the fans who love this brand. The 2026 tease is a page turner, full of potential what-ifs (of gameplay enhancements and narrative expansions) and open-ended to the extent that it will inevitably keep the fans’ imagination running in ways that will happily surprise.
Every move Ubisoft makes through this development maze, the player community waits with bated breath. In the lead-up to 2026, there will be opportunities for leaks, for teases, for alpha playables. But the studio will do the right thing. It will press its fingers into the sands of colonialism, of patience, in order to make sure that when the time comes, it will have been worth it.
With this exploration drawn to a close, what’s worth remembering and holding on to is the central role of studio synergy in the craftsmanship of Prince of Persia: The Sands of Time remake. The gaming world of Ubisoft, with game engagement teams spread in its network of studios, from Pune and Mumbai to Montreal, is an ode to the spirit of co-creating games. Every jump, every move to build a new layer from the old, maps a dedication to create quality and an honour to the title’s precedent.
It’s a long road to 2026. A winding road even. But it’s also an artery pulsing with the heartbeat of developers and the blood of fans, each studio’s soulful strengths pulsating against the clock – on a trajectory for a Sands of Time remake so rich and robust, it promises to transform the very notion of paying homage to the past while creating the new way forward. In this saga whose ultimate outcome we cannot yet see, each individual grain of sand helps to create a richly textured mosaic of striving, staying power and anticipation – a tapestry of creativity that will, in time, swell, unfold and reveal an impeccable mural that says – Just like the original – what a masterpiece is made of.
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