When I tell people that we’re reinventing technical training so that it draws from games and our immersive learners master technician procedures using virtual reality, I feel like I’m describing quicksand or a machine that makes clones – so far are we from reality or what we think of as technical training. But this is actually how Interplay Learning has partnered with Peterman Brothers to distill complex technical concepts into immersive learning experiences that turn students into technicians on HVAC, electrical, plumbing and drain-clearing procedures using sophisticated training simulations. What’s the secret sauce that makes this possible? The technology behind the latest advances at NVIDIA is what provides the bandwidth. I will explain how here.
Interplay Learning, working with Peterman Brothers, is pioneering the next generation of technical training for over 250 technicians across 10 Peterman service branches.
A couple of clicks later, she now stands on the wing of the aircraft with engine noise all around her. As she performs the maintenance check she’s more at ease here than in the classroom. It’s made possible by Deepware – one of the latest sophisticated training modules powered by NVIDIA, a Silicon Valley pioneer of systems-on-a-chip known mainly for its graphics processing units (GPUs), today further powering virtual reality (VR) and augmented reality (AR) build-out. There’s no shortage of training products leveraging NVIDIA’s GPU and rendering power, and one of the newest is NVIDIA’s Omniverse. This might be the definitive tool that will create evermore realistic training simulations, from CATOs to mechatronics to surgical training, including technical training.
The partnership improves Peterman Brothers’ ability to train at critical points in time, expand into new locations, and grow through the provision of immersive learning, so that the firm can scale its operations and better train its workforce. Through the transformative nature of NVIDIA technology, training simulations can be developed that are both effective and accessible, solving challenges of capital and capacity at every location.
NVIDIA’s simulation software replicates real-world job environments to help its 20,000 IT trouble-shooters gain skills in computer networks and servers without risk to themselves or customers. Hands-on training ensures that technicians will be well-versed not only in their individual fields, but also in how to quickly adapt to meet real-world challenges.
In that regard, everybody has contributed something to VR and AR. But some companies have played starring roles – not least NVIDIA, which has provided hardware for both consumer and professional solutions to both VR and AR. Through its support for virtual reality training programmes, NVIDIA has helped to accelerate the field and bring training to new levels of realism and effectiveness, making industries less error-prone and more humane. With consumer and professional-grade VR training programmes picking up steam, NVIDIA sits at the heart of a new revolution in education.
The symbiotic relationship between NVIDIA’s tech and Interplay Learning’s platform showcases a viable approach for a sustainable model for technical training. With their ability to scale from these tech modules, more workers can access higher-end training at a much broader scale without causing unrealistic spikes in salaries. This disturbs both the democratic and meritocratic aspects of technical work. Hopefully, the transformation in worker training at the hands of these budding virtual assistants will bridge this breach through equipping more people with the technical proficiency needed to reform an industry that demands it.
NVIDIA Corporation is well known for leading the world in GPU design and manufacturing, particularly with GPUs for the gaming and professional markets, and system on a chip units (SoCs) for the mobile computing and automotive market. NVIDIA innovations extend beyond hardware to promoting the commercial viability of VR and AR, which fuels the advance of emerging paradigms of learning and training through simulation.
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