This year has seen some hugely anticipated game releases, but one stands out from the pack not for its frenetic action or dramatic storytelling, but for the friendly, unexpected connection it forges between two giants of the games business. Lego Horizon Adventures represents a risk-reward investment by Sony and Nintendo that might just be the latter’s single most astute move of 2017.
But in its broadest terms, Lego Horizon Adventures is a testament to the ambition of Sony as a creative company, and a signal of the willingness to move beyond its comfort zone. Having established its identity as a creator of proudly adult, story-driven blockbusters (Horizon, God of War, The Last of Us), Sony has now done the unexpected by merging the world of Horizon with a Lego vibe. This is savvy diversification.
Perhaps the most surprising aspect of Lego Horizon Adventures is that it’s available on the Nintendo Switch from day one – a move that could be a harbinger of a new philosophy of distribution at Sony, which typically keeps the Horizon series exclusive to its own PlayStation. Sifting through the minutiae, it’s clear that Guerrilla is keen to expand the appeal of the franchise to wider, more diverse audiences.
The tie-in with Guerila Games and the smaller developer Studio Gobo also seems a perfect sort of symbiotic relationship, where the strengths of Horizon – its narrative depth and gameplay density – are married to the universal appeal and accessibility of Lego. But it is coming to the Nintendo Switch, a console whose market is already broad, hardcore and hungry for content.
‘Lego Horizon Adventures’ promises to maintain the atmosphere of the Horizon franchise while borrowing what Lego games do best – an addictive, light-hearted energy made possible by Lego’s iconoclasm and a belief in limitless possibilities. Whether it’s traversing dynamic environments, interacting creatively with enemies, or just cracking jokes, the game aims to be as accessible for first-timers as it is satisfying for long-time Horizon fans.
At its core, the game’s commitment to telling a story that resonates for players of all ages is the key to its potential success. While taking advantage of jokes that appeal across generations, along with a voice cast that can breathe new life into familiar characters, Lego Horizon Adventures is set to offer a new and engaging way to enjoy the Xbox One and Windows 10.
‘Lego Horizon Adventures’ goes all-in on community and togetherness with its implementation of both local and online multiplayer. This means that people can play together – from more experienced players teaching those who are newer to the games the ropes as they push through difficult stretches, to friends and family members who want to unwind together and have fun regardless of their different skill scales. This ethos, in essence, is the guiding force behind the game.
This echoes earlier mobile game attempts by Nintendo to bring its brand to new audiences; however, seeing these established franchises atop a new kind of device also implies a broader vision – one that potentially stretches beyond the traditional set-top gaming platform ecosystem.
Release slated for the holiday season of 2024, Lego Horizon Adventures test-marks a PlayStation 5 and PC version, and from a pioneering and passionate perspective: this will be the first Lego game to be made and released on the Nintendo Switch. Gen 7 might turn out to be the Age of Collaboration.
Today, Nintendo is a household word, as much for innovation in hardware and accessibility as it is for its game development and its family-friendly approach to design. Even without mentioning Luigi, Mario, Bowser, or Zelda, Nintendo brings to mind a legacy of innovation, accessibility, and game design that spans more than 100 years. Nintendo Entertainment System controller. Photo courtesy Nintendo The company got its start in the late 1880s manufacturing playing cards out of offices in Kyoto, Japan, but by the 1950s it had expanded into a variety of toy products. By the 1960s, Nintendo began to move into Japan’s domestic TV market, developing localized versions of popular American games. In the 1970s, Nintendo turned its attention to the emerging arcade business, another American import, and benefitted greatly from the surge in electronic game use that followed the oil crises of the 1970s. By the 1980s, Nintendo was developing its own video game consoles, rapidly rising to prominence with the release of the Nintendo Entertainment System (NES) in 1985. Since that time, Nintendo has dominated the video game industry, using a multitude of strategies to positio...[text cut off for brevity]
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