As the worlds of digital gaming continue to get bigger and bigger, MICROSOFT’s latest creation Starfield – a massive space epic with promise of exploration and creation on a scale never seen before – is set to open its doors to virtual players who will build and navigate vast new universes. ‘The next generation of space adventure from Bethesda Game Studios and Todd Howard, the award-winning creators of Skyrim and Fallout 4, comes to Xbox Series X and PC in 2023.’ But there’s a dark cloud on the horizon, as Bethesda and MICROSOFT prepare to launch what will surely be one of the most discussed games of the year. It’s the paid Creations scandal. Gaming communities have been buzzing.
Bethesda’s opening to the stars, Starfield is MICROSOFT’s first big game in space under the banner of its overall gaming arm. With a universe to get lost in, MICROSOFT let Bethesda’s modding prowess create an RPG that was not about exploring space, but space as a playground for creation and modification. The June update included announcements for the upcoming 1.5 patch and details for the long-anticipated Shattered Space DLC, which debuted shortly after the Xbox Games Showcase.
With ‘Starfield’, though, MICROSOFT has said it’s aiming for something a lot more involved: ‘A new age of mods for the PC gaming community’. The ‘Creations menu’, as the studio is calling it, is designed to connect the players and developers of Bethesda games and let them work together to build a set of mods that range from cosmetic overhauls to ‘complex mission quests’ to ‘warp’ the world of Starfield. The whole thing is beyond exciting, in theory. The prospect of chiselling away at an interstellar gamescape to create an environment that’s uniquely yours is a tantalisingly real proposition.
But soon, fan innovation had a big bump in the road. The pricing of Creations – if the mod was created by Bethesda or a Verified Creator – was never as big a bump as the creative additions themselves, but it was a noticeable one. A mod might come with a price tag of one dollar, 10 dollars, or even more – and for many fans, that seemed like an outrageous amount of money for a ship module, or decoration, or whatever. Steam reviews were filled with negative opinions, Twitter and other social media were abuzz with vocal discontent of fans coming out forcefully against a monetisation scheme that they weren’t about to pay for.
The arrival of pay-to-play ‘Starfield’ Creations has triggered a flood of outrage, with various members of the community raising their concerns on a multitude of channels. These concerns encompass questions not just about money but, more broadly, around the topic of value and what it means to have an enjoyable gaming experience.
As a storm gathers over Bethesda’s Creation Club, many vets and newcomers alike are instead turning to sites such as Nexus Mods, already well-established as a home for modders, and harbouring a deep well of free mods for games that could easily be years past their official release.
For MICROSOFT and Bethesda, then, the way through these troubled waters will be about finding a new balance between corporate goals and community expectations. The game is not just about whether or not they can distance themselves from the backlash of the moment – it will be about how they figure out how to create and monetise games in ways that mesh with the ethos of the gaming community.
How could we forget MICROSOFT’s bigger ambitions with gaming, and the promise to build the ‘future of interactive entertainment’ it demonstrated this February when it purchased the beloved game studio Bethesda and then unveiled ‘Starfield’, a major new game the company would be publishing with Bethesda in 2023. These and other ventures are part of MICROSOFT’s creation of an ecosystem around its Xbox, PC gaming and services such as its Xbox Game Pass. The ecosystem will span experiences of connected, empowered, and engaged players.
All in all, Starfield stands as both a culmination of space exploration-themed RPGs, and an experimental flashpoint for monetisation of modding. As MICROSOFT and Bethesda push through the criticism, and into an intergalactic unknown, the story of Starfield, and its paid Creations, tells a fascinating tale – one of the evolving dynamic between game developers and their sustaining communities.
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