The latest seismic news to shake the gaming earth was the revelation that Microsoft Gaming had laid off three studios under parent company ZeniMax Media (they are respectively Alpha Dog Games, Arkane Austin, and Tango Gameworks), across the full spectrum of development – from action and adventure (Redfall and Ghostwire) to first-person shooters (Deathloop). Framed in terms of Microsoft and the decision-makers at Phillips, it has been taken as just one more step in a dramatic vision leading to holistic gaming domination. Framed as studio layoffs, it sparks endless debates about gaming culture, the future of gaming, and what it says about how Microsoft intends to move forward as a gaming behemoth.
Microsoft Gaming – one of the titans of the gaming world – shockingly announced it would close three major studios in a shocking turn of events. People continue to speculate why, but the fact remains that the video game industry lost a significant part of itself.
It suggests Microsoft is taking some big stabs in the dark over the game it wants to play, and where gaming fits in the company going forward. What will this mean for Microsoft’s gaming portfolio and its commitment to diversity and innovation?
Meanwhile, Tango Gameworks was pitching an HD Rush sequel — a title that is widely praised following its release, which still stands as ‘what could have been’ for the Xbox Series X|S and Windows PC portfolio.
Similarly, Arkane Austin was hoping to begin work on a new IP that would pay tribute to the old roots of the immersive sim – and that might help to reignite the Dishonored franchise – before the axe fell. Fans and developers alike are left to consider what might have been.
The company tentatively laid blame for these closures at the desks of Matt Booty, corporate vice-president of Microsoft Gaming, who reportedly stated that leadership and resources were too stretched across too many business priorities, focused more on big franchises. This growth strategy illustrates two differing – and arguably diverging – approaches with regard to investments, risks, and returns on innovation: those for bigger franchises, and those for new businesses, which typically require both resources and time for grooming and development.
The acclaimed Xbox revenue jumped 51 per cent year-over-year, contributing to a record$27.6 billion for the company’s operating income for the quarter – which meant that its latest acquisitions of Activision Blizzard, Fable, and its other IPs perplexingly coincided with a wave of closures. The constellation of forces arranging around the games industry today offer little reason to think that, with Microsoft’s cash-rich future, these events are anything but an inexplicable moment of myopia on investing in creativity.
Post-shutdown, ZeniMax Media’s gaming offerings will strongly skew towards triple-A blockbuster titles like Fallout, the Elder Scrolls, and some all-new properties like Marvel’s Blade and an upcoming, much-hyped Indiana Jones and the Great Circle effort. None of which are bad, by any means, but the sense of Microsoft’s gaming empire closing off its creative horizons because of the loss of studios that specialised in bringing something new to gaming is difficult to overlook or ignore.
This doesn’t look, in hindsight, like an unforced error so much as a massive misfire by Microsoft Gaming. This is an industry built on blockbusters and on experimentation. A long roster of cool new IPs poached by exclusive publishing deals. A production history replete with promising projects and studios. Series and franchises and whole genres that could have easily eroded a roster of massive exclusives. Shuttering those promising projects and creative studios has the whiff of a misunderstanding of a gaming community and of the creative fabric that these creative teams comprise, and lopsided financial optimising that will, in the long run, erode Microsoft’s position and future in an industry that is highly competitive and innovation-driven.
Its core business is as a technology behemoth with tentacles reaching into just about every area of the tech world, from software development to digital services, and of course gaming. Indeed, the firm’s gaming division, augmented by a handful of up-market acquisitions and several high-profile showstopper announcements, has reached a fever pitch and now forms a large part of the company’s portfolio. But the recent history of closures suggests that we could be nearing a turning point in how Microsoft approaches gaming. There are many observers in the industry and beyond who will be curious whether the shutters will mean a loss of creativity and diversity around the firm’s future gaming portfolio.
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