Video gaming finds itself at a very strange, surprising and – to many people – unwelcome crossroads. On one hand you have something that, even just a few years ago, looked like the final triumph of marginal experimentation and creative auteurism. On the other hand, you have the inescapable reality of corporate interests; the story of how Microsoft, which in its Xbox incarnation been seen by many as a hotbed for ‘indie’ game development, has casually sacrificed creativity (not to mention users) on the altar of something resembling crass monopolistic exploitation. It’s definitely worth interrogating what’s gone on here.
With what can only be described as a ruthless broadside, Microsoft took down the masts of three Bethesda Game Studios whose potential to set new sail for gaming may never be met again: Arkane-Austin, the studios behind Next-Gen masterpieces such as Prey and Redfall; Tango Gameworks, combiner of art and action in The Evil Within and kid’s candy flavour in Hi-Fi RUSH; and the recruiters of talent in mobile gaming, Alpha Dog Games. What this suggests is a potential stifling of more creative nuance for Xbox.
The closure process has sparked strong disagreement over where Xbox sees its future, and its willingness to support diverse gaming Made especially palpable in the talk and chatter are the feelings of an industry – and its fans – fearful that Microsoft’s decisions are indicative of a larger trend for calling time on risky entertainment experiences that don’t promise financial certainty. Many people feel depressed and disappointed.
The consequences of these closures are manifold. On one hand, we confront the sad loss of favourite studios and the shelving of projects that were much-anticipated. On another, we have to consider how the closure of these studios reflects the future of Xbox game development. Is there still room for the kind of games that have shaped Xbox’s identity, the experimental, genre-melting projects that are so easy for stability to stymie, or will Xbox’s output only ever consist of well-markettested, reliable franchises?
As a corporation, it’s worth remembering, Microsoft has a duty to its shareholders. This is something it shares in common with every other corporation. Sometimes those decisions involve decisions – however rational – that have to take place at the expense of consumers and, dare I say, at the expense of the artistic ambition of developers. This isn’t to say those decisions are any less disheartening.
The closure of three studios known for embracing bold, creative risks raises the question of whether innovation in the games industry is becoming threatened. If even a company-backed studio can be closed down without much warning, what does it say about the value of creative risk in games today?
And even as we digest the ramifications of what Microsoft did over the past weekend, members of the games community are left speculating as to whether Xbox will now try to double down on innovative game design. Or whether it will decide to keep doing what’s worked so far financially. Only time will tell. All we can say for certain is that, project after project and announcement after announcement, the struggle between the artistic and corporate tectonic plates will continue to grind and shift.
Simply put, to understand the complexities in these stormy waters, one must comprehend Microsoft as a whole – one of the largest technology companies in the world and the broader implications of Xbox’s whims and desires. It seems likely that any action Xbox takes next will not be for the sake of gamers, game developers, or even the officers and directors of Microsoft; rather, it will be for another entity that has a rather unfortunate and ironic name: Microsoft shareholders.
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In conclusion, it is easily understood why Microsoft recently buckled under pressure to completely reverse its decision to remove the mod. The whole situation illustrates just how delicate a balance there is between creative freedom and corporate demands when it comes to what can bring together different groups of people in the gaming community. The future is always uncertain, but one thing is for sure – the community itself will always operate like a dynamic coil of passionate gamers and game developers, continually challenging the limits of what is possible, and absolutely composing its own rules.
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