The tectonic plates of the fighting game community are shifting. A villain who may just be the most powerful character certain people have seen in years is poised for his comeback, and players who take up Street Fighter 6 in Capcom’s latest game are about to see the meta change in ways both recognisable and novel. The latest fighter to join the roster at a hands-on event at the Summer Game Fest 2024 is M. Bison, the villain we thought defeated in the end credits of Street Fighter 2. That may change in Street Fighter 6, as Year Two pass characters like him enter the fray. Here’s how he might help change the meta.
A comet, striking the Earth. Inevitable, awe-inspiring and game-changingMore than the luminescent skies of digital combat, this kind of slow-motion mania is Bison’s planet: Capcom has built the character to be a force of nature, imbuing his damage output with the ground-shaking velocity of a hypothetical tempest. Bison is particularly on-point when it comes to Capcom’s practice of gimmicking each character in Street Fighter 6 to make the game feel as varied as possible. So one of the earliest things you realise when you pick up Bison is that every single one of his moves moves very slowly. But they also hit very hard, meaning that any match against Bison becomes a rush to perfectly time your blocks so you can charge up something explosive before you get slammed to the ground.
As his character profile suggests, Bison has perhaps the steepest learning curve of any of the playable characters. But I found M Bison an immediately intuitive character to control. His fighting style puts the Double Knee Press and Shadow Rise into real context, rendering them a fluid part of the ebb and flow of his attacks. As they become integrated, you can execute his Psycho Crusher and Psycho Hammer to devastating effect, and I soon found myself edging out higher scores. There’s a glee to be had in the destruction a pro can wreak.
If Bison’s return is indeed a rebirth, it’s one that manifests not just through his unflinching brutality, but also through his radically different appearance. No longer does he wear the face of an ascendant despot; instead, he’s more like a ghost of a vengeance. This isn’t just groundbreaking character design for the game; it’s a reflection of an overarching ethos that Capcom was going to expand its cast in ways nobody had ever seen before.
M Bison is merely the hors-d’oeuvre: the crescendo of Street Fighter 6’s Year Two content. Old guard characters such as Elena will make their returns, while crossovers with characters from SNK’s Fatal Fury and The King of Fighters such as Terry Bogard and Mai Shiranui are expected to make their way into the meta, with the first party allure of making sakura look like a daisy,” with new moves and methods longing to be discovered. The chaos surrounding how these characters’ arrivals will rebalance the game is felt.
It’s for pumped-up fans who want to surge to the tip of the spear itself. The Deluxe Edition of Street Fighter 6 comes with every Year One character, as well as instant access to M Bison and whatever other legends are to come.
Thinking back to my debut, and beyond to Street Fighter 6 in general, it seems that Capcom has tunned a balance that, while holding onto the legacy of its franchise, allows it to push into new directions – a choice that, if repeated with the tenacity and skill displayed here, will lead to a game that is truly something special, and that should appeal to beginners as much as those with the most battle-hardened thumbs.
It used to be laptops were seen as necessary evils in the arena of digital contests and fighting games, but nowadays laptops empower us to professionalise the fight and create exciting new experiences. The history of PC gaming and laptop evolution have gone hand in hand. Laptops were designed to replace desktops as productivity-based work interfaces, but the advancement of technology has transformed them into personalised entertainment hubs.
Game-focused laptop computers have redefined the market, turning high-fi into high-mobility, formerly the realm of bespoke desktop gaming rigs. Laptops have been constructed with increasingly powerful game-oriented processors, greater processing power in graphics, and growing cooling abilities to support their functionality. The laptops not only represent a shift in technology, but also in philosophy; they speak to the desire for portability and flexibility in gameplay experiences, allowing a gamer to take games such as Street Fighter 6 home, and on the road.
In other words, as we salute the ingenuity of titles like Street Fighter 6 and the characters that shaped its history, we honour the technical wonders, such as laptops, that allow us to embark on this digital voyage. Together, they craft a story about progress and passion, an adventure that takes us deeper into our imaginations and into competition.
With Street Fighter 6 hailing a new generation of combat, let us embrace the tools and tales that will help define it, remembering that gaming is an honourable endeavour driven forward by creativity, community and new technology.
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