As the line between reality and virtual reality becomes increasingly blurred – and in an era where the role that technology plays in our lives is more important than ever – we’re seeing the laptop becoming crucial to game innovation more than ever. At Electronic Arts’ (EA) Investor Day 2024, a future in which Artificial Intelligence (AI) is both the servant and the master of game creation was ushered in the spotlight. Here’s how, and applaud the laptop for laying the foundation.
Behind every groundbreaking idea is a creator and a tool. The EA ‘Imagination To Creation’ concept video shows exactly how important laptops have become to developers, gamers and artists working towards the next generation of games.
You’d start with an empty universe, then fill it with things just by imagining them — and, of course, typing in one of a few commands. Imagine what you could do with AI in a game, EA tells us in the video below. Two laptops, and a few hours, were all that were needed for the players in the video above to start with a maze made of white cardboard, and tweak it with animation and physics code until it was a vivid, dynamic world to explore.
It’s no longer just about the creation – some of the things we do with laptops nowadays were simply not possible in the 1970s. A developer can be sat anywhere, working with a gamer sat somewhere else testing the game, in real-time, because laptops have the power to run it. Never before has it been so easy to communicate your ideas and iterate. They can say: ‘Here’s part of this other thing I am working on – let me know what you think.’ That is iterative design and it is fundamentally true for all games.
EA’s demo also served as a hint about how AI might transform user-generated content: if anyone can use AI toolkits not just to create games but to adapt them on the fly, then each gamer’s laptop suddenly becomes a door to a creative universe, where users can generate hyper-complex game worlds and storylines as they happen.
A democratising tool: having AI powering your game, but using a laptop to make it, makes game development accessible to anyone who wants to tell a story, and build a world.
Image courtesy of EAGoldman, however, presents an intriguing and potentially elegant solution. It’s in that spirit that creative directors and producers around the world have taken his concept video not as the vision of what should be but of what anyone can readily achieve now. ‘This idea might sound cool,’ one commentator on the video wrote. ‘But look out our window. Games are made tomorrow by creative people and a fucking ton of work. There’s nothing cool and automated about what we do. The level of creativity, complexity and, most importantly, humanism would atrophy if we attempted to offload everything onto an AI or a pile of existing assets.’ Still, whatever you might think of EA’s idea, laptops and AI are laying the groundwork for a future where that commentator’s fears of automation could be answered and tempered.
If EA’s AI demonstration has generated scepticism, it’s also part of a different question about the best use of a laptop or an AI to amplify our creativity, rather than replace it, enabling us to create narratively rich games about a subject as fraught as the history of the rise and fall of the Soviet Union.
Laptops are the canvas, workshop and laboratory for the next generation of games, and the partnership of laptops and AI will provide fertile ground for game-innovation, reducing the learning curve of game design and making game development more accessible to anyone with a laptop.
If laptops these days can do all of this, what can future laptops do? At what point do they stop being complicated bits of hardware and start being portals that allow us to bend reality at a thought and a click? That day isn’t far off. Games-builders already have the ability to throw virtual worlds at us, and for the most part it’s becoming easier to see through CGI and realise the tricks it represents. But the scales are still tipped in the wrong direction. If the mode of presentation is flawed, half the art is lost. What creators need are tools, and lots of them. Virtual worlds, please.
To conclude, it can be seen that laptops are essential in the journey of gaming’s future. They enable us to do something beyond playing games by helping us dream, explore, create and share in ways we never could have before. As we continue to go into the future of technology, we can expect laptops with AI to create even more avenues for creativity, making the virtual canvas more colourful and limitless.
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