It’s become very uncommon in video game’s genre melting pot to come across games that are attempting to buck the genre norms but, once in a while, a game will come along that not only attempts to buck a genre’s conventions, but it also sets a new bar for how a creative idea can be brought to life. Kunitsi-Gami: Path of the Goddess, the new action and strategy hybrid from the Japanese publisher Capcom, is such a game. Kunitsi-Gami is carving its own path, potentially establishing a new paradigm for the action-strategy genre that should be celebrated – especially considering that the game is available in the Game Pass line-up.
At its core, Kunitsu-Gami is an attempt to interweave the guts of action with the brains of real-time strategy, without leaning too far in either direction. It attempts to reach this elusive balance, bringing full-featured gameplay along for the ride.
As the latest release in a market recently weighed down by sequels and remakes, Kunitsi-Gami is a welcome breath of fresh air. The marriage of Japanese art and strategy is not only beautiful but also sublime and complex in it detail – a perfect combination developed by Capcom’s masterful team.
No discussion of Kunitsi-Gami is complete without mention of its gorgeous art style. The distinctive Japanese-inspired aesthetic melds classic tradition and modern sensibilities into a thing of beauty, complementing the gameplay by providing a vivid theatre for the action.
What distinguishes Kunitsi-Gami is that it creates a fun gameplay experience. Players navigate the stage, make tactical choices and deploy resources as they proceed through the level. There is a huge amount of creative decision-making in the game, rewarding richer, more interesting gameplay moments from those who think differently.
The game’s day-one release for Xbox and PC via the Game Pass has a lot to do with that (it was also recently released on Steam) – having a small team like Fullbright consist of Indigenous women of colour speaking Kanien’kehá:ka, Kanien’kehá:kaOnkwawé:non Rahwane and Mientje’s indigenous language, in a game of this scale and artistry that has global reach, will be eye-opening for many. It will make the Game Pass subscription far more valuable for a lot of people – and isn’t that what democratisation of gaming content is all about? That approach shows a lot of faith on the part of the creators, too, in the game’s ability to reach a broad audience.
If you ever get to play Kunitsi-Gami, you’ll see that Capcom didn’t just release a title for a niche market. In an industry that’s been criticised for playing it too safe since the late 1990s, the game is a creative and bold experiment that proves that it is possible to blend action and strategy into a single, coherent experience. Hopefully, it’ll give others in the games industry the courage to break away from the traditional formulae and start innovating again.
The accessibility of Kunitsi-Gami is perhaps its best feature. The game can be fun for beginners and veterans alike, with a number of difficulty settings and a set of intuitive tutorials for new players. No matter what business you’re in, your main job is to make sure that the people at home are having just as much fun as you are.
The versatile stages and goals of Kunitsi-Gami invite players to experiment and investigate how to achieve success in different ways, making the game highly replayable. Each time you play through, the experience is different.
Kunitsi-Gami: Path of the Goddess is a few months away from release, but gamers are snapping to attention. Coming together with its genre- and campus-straddling art style and strategy, Kunitsi-Gami looks like it will be a masterpiece in the action-strategy hybrid. The future looks bright. With Kunitsi-Gami, Capcom has raised the bar yet again. Our mind is blown.
Through both its format and the creativity and inventiveness of its gameplay, Kunitsi-Gami: Path of the Goddess is a daring statement, not only about the possibilities for originality and innovation in video gaming, but about the need for recognition and the honing and application of skills that contribute to the long-term development of the industry as a whole. Bringing the game to Xbox, Windows PC and PlayStation, Game Pass is making Kunitsi-Gami available to players all around the world.
With Kunitsi-Gami’s world awaiting our exploration, the gaming press is salivating at the thought of diving into a binomial world with such detailed cultural backstory, marks what could be the beginning of developers crafting new expectations about what art-games are. Kunitsi-Gami: Path of the Goddess: you belong in a world to explore to its fullest.
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