As more experienced indie teams experiment with new genres, few development sagas are as fascinating as that of Kena: Bridge of Spirits. Developed by Ember Lab, this gorgeous action-adventure game hit the PlayStation and PC via the Epic Games Store in September 2021 to rave reviews and multiple awards for its gorgeous art, storyline and gameplay. Hot on the heels of a successful 2022 port to Steam for PC and Mac players, Kena: Bridge of Spirits is making another major leap in its journey from PlayStation exclusive to a multi-platform hit with its long-awaited port to Xbox hitting the shelves on 15 August 2024. Widening the audience for this critically acclaimed game allows us to peer behind the scenes of the porting process and view the often complex web that streams popular indie games to an even broader base.
When it announced that Kena: Bridge of Spirits was coming to Xbox Series X|S and Xbox One, Ember Lab was drawing a new lasertag line between two circles of thoughtfully curated, hardcore gamers. It was an expanded community, some of whom would experience Kena’s world for the very first time. It was also vivid proof of the bonds that can be formed between gamers as well as between works of art and their audience, no matter the size of either group. Yes, this port situation is complex, so let’s break down why exactly this announcement should matter to you, dear reader. This isn’t Ember Lab’s first foray into the gaming world. After working as digital FX artists for a range of notable companies – including Insomniac Games, Sony Pictures Imageworks, and Rogue, all of which contributed talent and time to Kena in one way or another – Ember Lab took the plunge in 2014 by producing its first short film, an Autumn 2016 computer-animated adventure called République.
Getting Kena: Bridge of Spirits to Xbox proved to be no easy matter. The nearly three-year gap between the PlayStation release and the later Xbox port illustrates the challenges of porting games between platforms. Porting entails far more than a simple copy-paste: it requires a heavy amount of redevelopment and optimisation in order to make the game run on new hardware in a way that both adheres to the integrity of the original game and leverages the new hardware’s capabilities for an optimal experience.
It would be interesting to ask why the Xbox version of Kena: Bridge of Spirits was launched nearly three years after the title’s PC and PlayStation releases. It’s a double-whammy that first cashes in on the title’s existing success, and opens it up to a whole new segment of the market, potentially creating a whole new legion of fans. A staggered release schedule gives games a second lease on life, keeping them around and in the public eye much longer than if they’d been released on all platforms simultaneously.
(This is typical of indie titles, which often find their way onto new devices without them being part of subscription services like Xbox Game Pass, but which probably wouldn’t be without. At the time of writing, there’s no word that it will be.) That is the kind of thing that could make it easier for anyone with a PlayStation to decide to give Kena: Bridge of Spirits a try. And that’s the way it should be.
Beyond the pure joy of enjoying Kena: Bridge of Spirits for the very first time, Xbox players also get some exclusive goodies. There are pirate hats for the Rot, Kena’s pile of fluffy guardians, for starters, which is as silly and exclusive as you could ask for. Additionally, the Anniversary update, which launched last November, will be included, so Xbox players are guaranteed to have the very best version of Kena available to play on release.
The Xbox port of Kena: Bridge of Spirits expands that game’s audience, but it also leaves us wondering what else Ember Lab might be cooking up. If Kena is the beginning, we’re looking forward to where it goes from here.
At its essence, however, a game port is never just a technical process: it’s a continuation of the life of a game. With every technical hurdle the team at Ember Lab overcame to bring Kena: Bridge of Spirits to Xbox, Microsoft’s console, more people were empowered to experience Kena’s world. Ports are pivotal in the afterlife of a game – they expand its horizons. Bringing a game to any new device extends its reach, its relevance and its resonance long after launch. There’s no doubt that Kena: Bridge of Spirits going from PlayStation exclusivity to Xbox availability is an exhilarating embodiment of what it looks like when creativity, technology and strategy collide to define the future of gaming.
Ember Lab’s commitment to their craft but also willingness to engage further with the complexities of porting to different new platforms speaks to an overall commitment not only to the game, but to their audience. With Kena: Bridge of Spirits for Xbox appealing to a whole new generation of gamers this November, the distance between different gaming communities is only getting shorter, as players around the world engage in shared virtual experiences that truly speak to the human heart. For all of us, eagerly anticipating 15 August 2024, there’s no better time to celebrate the paths that bring us together, fuelled by the universal language of games.
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