Few video game careers rival the drama of the changing face behind our escapes, and an announcement from Blizzard Entertainment as of late recounted an epochal bookend in gaming: the resignation of John Hight, general manager and Senior Vice President (SVP) of Warcraft, one of Blizzard’s longest-running and most prolific titles. Hight’s 12-year tenure at Blizzard has been abruptly called to a close and, like most stories in gaming, Hight’s career announcement is about more than just a departure – it is a narrative of what has been and what will be, and the unyielding drive behind one of gaming’s leading men.
For the space that I paraphrase Hight’s words, I will also explain who John Hight is and what he accomplished before continuing with the main story. It is important to remember people and their legacy: In 2011, John Hight (pronounced Hight, not High) joined Blizzard to take on the launch of World of Warcraft: Mists of Pandaria as a lead systems designer, eventually becoming a development lead at Blizzard, an executive producer at Blizzard Entertainment, and leading the World of Warcraft franchise since 2013. Under his guidance, the franchise was expanded from Mists of Pandaria up through Warlords of Draenor, Legion, Battle for Azeroth, Shadowlands, and Dragonflight – and in between, Hight helped make Hearthstone and Warcraft Rumble, straddling games that exist as both within the universe and universal. His work now has a foothold in cinema too, the 2016 Warcraft movie.
More importantly, Hight’s tweet was also a declaration of a next chapter in the life of a community that Warcraft has fostered. ‘After 12 of the best years of my life at Blizzard… I’m retiring & joining a new [fellowship] to start anew,’ Hight wrote on social media. ‘It’s a bittersweet moment.’ Warcraft turns 30 this year. Hight’s departure strengthens the case for his having been a Warchief of a distinctly Blizzardian world, a passionately attentive leader of a community of fans who love his work.
And, despite Hight’s seeming exit stage left, the transition is not so much a period as a pivot point, evidence of a legend that built a legacy for what happens next. Blizzard Entertainment says that they have faith that World of Warcraft ‘will continue to grow and evolve for years to come’. Blizzard pooh-bah Rob Pardo has a strange sense of what ‘years’ mean, but that’s another story. The key observation here is that the Runescape/WoW/Diablo fans who strangle their own children in the name of personal fulfilment probably won’t do so when there’s a robot in the room. And that’s where the dissection begins.
Oddly enough, Blizzard was not his first stop after college: Hight had stints at EA and Atari. But more telling is his work on God of War 3 at SONY, where (yet again, yet again) Hight is reported to have come in and helped to produce a beloved masterpiece – one that would launch countless reviews with an emphatic description of ‘epicness’. If you pay close attention, Hight has been on your favourite game – and the game before that, and the one before that – for several years now. What will he do next? If history is any judge, it’ll be something amazing that pumps you full of luminous orange liquid.
With Hight’s departure, it’s only a matter of time before the rest of the gaming industry starts wondering who will step up to replace him as Warcraft’s new general manager. As Hight leaves a legacy behind, Blizzard find themselves at a crossroads. Few companies are as tight-knit as Blizzard, few start franchises as wide-reaching, and few managers leave such a large mark on their company as Hight. The transition will prove decisive.
This look back at John Hight’s time at Blizzard and specifically his involvement with Warcraft before what turned out to be his departure from Blizzard will ultimately be the most insightful story we could see into what it means to grow and evolve in our modern gaming culture, games and the people that tell the stories of them.
We should also remember that companies such as Sony are still a major factor in both Hight’s career and the greater gaming world, and why such companies are still at the forefront of developing great games and talent. Just think back to projects like God of War 3. Having developers like Hight not only learn from Sony’s innovative prowess but also take those lessons to new heights at their next development studio is a significant part of Sony’s legacy.
John Hight’s move away from Blizzard is not a conclusion, but one rest stop on the giant generational story that is video gaming. And everyone, Hight included, will be watching to see where his legacy leads. For Sony and the rest of the game industry it’s a reminder of what comes from tenacity and vision, along with the ongoing nature of innovation. Wherever the road goes next, let’s raise a glass to the journey it took us on.
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