Bodycam-style gameplay is about to become the next wave in the endlessly changing landscape of video games. Consider this the alpha version of a novel genre, one that puts you in the visceral first-person experience of looking through wearable cameras. It’s a small niche, mind you (at least for now), but one whose upcoming battle is taking an intriguing form: two different games developed by different studios with near-identical premises. This article will be a deep dive into this strange war (or game), crafted by the game world, on what the developments might mean for the future of gaming.
A polished FPS (First Person Shooter) called Bodycam debuted in early access and offered something else that Unrecord didn’t: a relentless PvP (Player vs. Player) experience that felt like its polar-opposite twin. Though Unrecord was first teased in April 2023, Bodycam emerged in August with a nearly identical graphic style, lifting the exact same asset pack used for one of its maps. How does a competitive studio environment foster elegance instead of copycatting?
After REISSAD STUDIO took over Unrecord, they decided to release Bodycam as a PvP game, a radical change from Unrecord’s singleplayer focus. When the studio faced a stagnant multiplayer market and decided to try its luck with its own multiplayer VR game, it did it with a bold style, setting its sights on the most crowded segment of the market – PvP. While this ambition is far from impossible, it wasn’t exactly a smooth introduction. Bodycam’s similarity with Unrecord, from assets to the blurring technique to hide the player’s identity, sparked a discussion among players about originality and the quest for originality in game-making.
The path to launching a game via early access is pockmarked with potholes, and REISSAD STUDIO knows it. Early reviews for Bodycam described server instability and a general lack of content, and expressed sentiments all too common in early access circles: ‘unplayable with the matchmaking at the moment’, wrote one Reddit user, while another user labelled the game a ‘30 dollar tech demo’.
The reaction to Bodycam has been mixed, with a vocal faction of the audience expressing reservations and disappointment. One post on the Bodycam discussion page summarised the unease: Just look at the speed at which it was developed. Also, Chronic Logic doesn’t exactly have a strong track record for launching unfinished games, and those graphics are just so uninspired. Like, I’ve literally seen this exact graphical style just about everywhere lately.And that’s the fundamental lesson for any studio that wants to make a splash in the demanding worlds of game development: you really do need to innovate, you need to polish, and you need content.
And yet, there just might be hope for salvation. REISSAD STUDIO has a long journey ahead of it, because Bodycam still has a long way to go. The studio needs to improve the technical performance of the game, has plans to add more content, and – most crucially – needs to find its own identity. It needs to persuade players to love its game as much as the developers do. Its success, or failure, will depend upon how well it manages the first stages of early access.
While their journeys are unique, Bodycam and Unrecord reflect a broader story about game development: how inspiration balances against copying. For the smaller studios such as REISSAD, it is sometimes more about the search for an idea that hooks players while eking out any sort of differentiation in a market increasingly flooded by copycats.
Exploring the steps within a gaming development studio like REISSAD offers a glimpse into what goes into the making of a videogame from conception to release. However, the experiences of each studio are ultimately an exploration of the creativity, innovation, and determination that keeps the industry evolving from one game to the next. Whether they are working to revamp existing games or develop new titles, studios are the factories of creativity that transform ideas into the experiences players know and love.
Finally, I would like to point out that Bodycam was developed under a lot of heat and comparisons with Unrecord, and that the story of REISSAD STUDIO is one of the rare case studies of what it is like to be a digital games developer in the modern era. As Unrecord’s developers sailed a little too close to the wind, it seems that now Bodycam comes into the eye of a storm surrounding how studios can navigate the precarious line between inspiration and copying in contemporary game development. It will be interesting to see whether Bodycam finds its place in the bodycam-style genre or if REISSAD STUDIO’s story will come to be seen as a cautionary tale for how studios can balance walking that fine line.
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