As we move further into the digital world, we have finally taken a leap into the next dimension of visualisation with the release of spatial displays from Looking Glass, including the 16” and 32” models. Technically, these are devices that allow people to experience 3D imagery without wearing a headset or cumbersome gadgetry. But what are they, and what do they signify about the future of enterprise and beyond?
Before I talk about how Looking Glass achieved it, it helps to understand what a hologram is. In essence, a hologram is a three-dimensional image created by the interference of two or more light beams generated by a laser or other coherent light source. Holography has been the dream of sci-fi geeks and invented by infernal-machine inventors – the stuff of science.
Looking Glass’s 16” and 32” spatial displays might be the next step in 3D visualisation for people who create and work with 3D digital images, video and applications in real time, and for people who work with large data sets. The key element of these unlike devices is that group-viewing is possible, without VR headsets, allowing for a more natural interaction with digital content.
Looking Glass is by no means the only company to investigate related augmented reality solutions, but its devices diffuse spatial displays such that they can’t be experienced by wearing a headset, and can easily be shared with others, in ways that surpass shared-display offerings from competitors such as Magic Leap Workshop, which still requires a headset to experience.
This realisation of the potential of such spatial displays is being played out in industry, as design studios model the products of tomorrow, medical students dissect a perfect cadaver and museums breathe life into ancient artefacts. We are on the verge of a digital leap that will see a radical new way of communicating, with increasing expectation and scope for users to experience and interact with the very digitised fabric of the world.
But, considering the harmony between digital technology and the physical world is becoming more and more elusive, a step in the right direction made by technologies such as Looking Glass’s spatial displays is a reason to be hopeful about the future: that one day, instead of seeing it, we’ll feel it.
Our Looking Glass now brings into focus how a medium of spatial displays will vault us into a holographic era of ubiquitous visualisation; an augmented leap from how we today touch and manipulate digital knowledge, into how we’ll one day author, educate and collaborate in a new pixelated realm.
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