It has long been associated with a fierce, brooding primordial past, and upon the announcement of Gears of War E-Day, that past could now be experienced all over again. Last month, during the Xbox Games Showcase, the fanbase of the beloved series was treated to a series of cinematic flashbacks, where their teenaged heroes Marcus Fenix and Dom Santiago could be seen just before the initial Locust assault. And from that announcement came a series of other narratives, digging even further into the origins of the Gears universe.
Following a teaser image posted by Microsoft last month, Gears of War E‑Day was officially unveiled this week: a fresh take on the gory horror of Emergence Day, emblazoned with a ‘14 years ago’ promise to transport players to the precipice of the original Gears of War’s story. You’ll see the unthinkable through the eyes of heroes Marcus Fenix and Dom Santiago as they stand against the nightmare of the Locust Horde, a swarm of subterranean monsters that has escaped their home to destroy humanity with brutish, bilious force.
In the process of making Gears of War E-Day with Unreal Engine 5, The Coalition are also reinventing graphical fidelity to deliver a level of visual verisimilitude that will have players leaning into that all-consuming atmospheric tension, according to Matt Searcy, the E-Day creative director. ‘We stayed true to what’s been most hated and most loved about the series: friendship, gore, wonder and heart,’ Searcy told Xbox Wire. The centre of this story and the charnel house of armageddon itself is Gears E-Day. Without E-Day, there would be no Gears.
As excitement for Gears of War E-Day ramps up, very little is known about what the release date will be, or what platforms the game will appear on. However, we can be fairly sure that Gears of War will come out on Xbox consoles and PC, and will likely be the next instalment in that franchise. If it is available on Xbox Game Pass, it might be easier to access than ever before (although if the Xbox One Game Pass service will be supported is still to be confirmed).
The Coalition seeks for Gears of War E-Day to feel as fresh and exciting as it does classic Gears. In doing so, it will harness new technologies, techniques and processes to set an entirely new bar for feel, as well as flawless execution. It’s the best of both worlds, Searcy promises. The Coalition forges ahead to offer fans of both Gears games and newcomers alike what he describes as ‘the purest expression of everything phenomenal about Gears, while also carving out a totally new and exciting frontier for gameplay and story’.
Response from the gaming community on the announcement of Gears of War E-Day has been immense. This is a prequel, and prequels are always intriguing because they allow you to explore the story behind a beloved character or storyline to add depth to the lore of your world. Details are still trickling in, but this groundbreaking title has the potential to bring fans back to the gritty heart-wrenching action that started it all.
In the universe of gaming consoles, every game is a multiverse, every battle expansive, every narrative epic. The devices – from Xbox to PC and everything in between – that bring games like Gears of War E-Day to life are also technical marvels, conceived, designed and built to provide fans with an ever-evolving set of interactive experiences thanks to companies such as The Coalition, that are as pioneering as ever. The prequel historic adventure, Gears of War E-Day – set to appear on consoles and perhaps Xbox Game Pass – is a sign of how the excitement of console gaming and the shared narrative experiences it offers will continue to provide gamers with ‘hundreds of millions of moments of awesomeness and heroism’ for years to come.
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