Most independent thinkers have long known that the Mac gaming world marches to a different rhythm than its PC sibling. When the Mac was in its underdog phase, it was a natural place for alternative gaming experiences, and there’s still a significant group of gamers and developers here, made almost legion by the new generation of Apple silicon M-Series chips. Here’s a look at the gaming prowess of Apple’s M3-touting MacBook Air and assess its place in the gaming ecosphere of 2024.
This loss is most evident in the gaping rift Apple created by moving from Intel chips to its own ARM-based M-series processors, an architecture quite unlike the underlying PC interpretation of silicon embedded in a Windows machine. In this shift, not just a new operating system world, but a new native underlying plot, emerged in a way that could make or break performance for poorly rendered scenarios.
Multiple software layers (especially Rosetta II) and virtual machine emulators (such as Parallels) allow Intel-based games, and even Windows-centric ones, to run on the new Mac architecture, albeit awkwardly. Even this comfort-food compromise, however, is still a work in process: the Mac hardware-software matchup still has its performance issues.
The M3 MacBook Air (an Apple chip set, albeit one that’s outside the pinnacle of their lineup, at the time of writing) is a device that offers amazing insights into that ambition. Keeping in mind some of these caveats, let’s take a closer look at its potential. Benchmark tests put the M3 in competition with other, high-end chips. In single-core runs, 3DMark in particular prefers silicon of this kind quite highly. Run Aveocto’s ‘best suits gaming’ charts using M3’s single-core results and you’ll see that it even edges out AMD’s excellent Ryzen chips for some games. But while 3DMark can in some circumstances offer an interesting metric, we’d all rather experience the actual games. Why try and fool ourselves? So I did some playtesting, working my way thru a variety of different engines, including Cryengine (Hyperdrive Massacre), Unreal (FEZ, Hat simulator, Pollution), Unity (all the procedural stuff like Kerbal, Goat simulator, Okhlos, even Five Nights At Freddy’s), Blizzard/BattleNet (Hearthstone, Warcraft 3 full, Starcraft 2), Valve (Counter-strike, Day Of Defeat), DLSS and ML animations in PTU.
Another treat that you get with the new M3 chip is that it runs iOS apps, meaning that you can now play pretty much any mobile game ever on a much larger screen. This blurring of the lines between mobile and desktop gaming on Apple devices is a tantalising note on which I could end: we are converging! Buuuuut, not all iOS games are available on Mac, so there’s also an element of continual discovery of faults in the Apple Matrix.
No look at Mac gaming in 2024 would be complete without some hands-on experiences, and macOS makes great use of this kind of game: for example, both Baldur’s Gate 3 and Stardew Valley feel right at home under the macOS UI, and they run well right out of the box. But the list of fully compatible, performant games is very short, especially when compared to what’s available on a standard PC.
Gaming benchmarks that run ‘Metro Exodus’ or ‘Resident Evil 4’ provide a better idea of the potential and limits of gaming on an M3 MacBook; the same story repeats with upscaling software such as MetalFX, which gives us a glimpse into these chips and the ability to play a decent selection of titles at a good frame rate and quality, albeit with compromises on compatibility and performance on occasion.
The saga of Mac gaming is far from over, especially as Apple raises the silicon stakes. We know that a cheap M3 will take us partway there: faster and with serious integrated graphics, drawn from Apple’s ARM murmurings. But it’s easy to extrapolate from there. The possibilities are endless – especially as developers get ever better at optimising their games for ARM.
Photo by AFP/Getty It has always made its own path in tech, so why should its foray into gaming through its own proprietary silicon evolution be any different? The Apple gaming story shows an increasingly bold development path for a company that is not traditionally considered a gaming giant and might even be potentially hostile towards the very notion. At the same time, it exposes a clear intent from Apple to extend its influence in new areas outside mobile phones, tablets and computers, which are already highly successful. And to extend it to new markets that were unthinkable only two decades ago. While it isn’t a gaming giant, the Apple gaming story highlights the increasing appetite for even more options possible for developers and gamers. And, if its near-monopolistic-like astronomical success in other tech markets is anything to go by, it also might be Mac’s time to shine again. Maybe then can Apple add its own silicon-branded banner to the gaming industry’s hallowed hall.
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In the rapidly shifting sands of gaming in such a short time frame, the M3 MacBook embodies both promise and compromise. For the developers and gamers who seek to carry Mac with them into this new gaming future, the possibility of a more open gaming ecosystem suddenly seems more real than ever. So much so that with every chip iteration, and every software evolution, is Apple cementing a new space for the future of Mac gaming.
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