When video games keep raising the bar in photorealism and narratology, offline storytelling is in full accordance with the times, preparing audiences for a new chapter in maximum immersion. Microsoft is about to sell cinematic gaming with its upcoming ‘Hellblade 2’. Gamers across the globe are on edge as they eagerly wait for this trailblazing title to expose them to an array of unforeseen digital artistry and offer an epic journey of storytelling about a fierce warrior losing her grip on reality. Let’s dive into what Hellblade 2 is and what it’s shaping up to be.
A glimpse of what Microsoft hopes to offer players in the future is evident in its exclusive Hellblade 2, due to be released in 2024 as a Xbox console and Windows PC exclusive created by Ninja Theory. The opening face smash is used so the player realises it’s about entering into a world of cinematic narrative adventures, the future of gaming visuals, as part of Microsoft’s ambition to provide the best gaming experiences possible.
The most stunning visual effect of Hellblade 2 is lodged deep in its premise: every part of the game is shot in cinematic perspective – that is, it’s been locked to 2.39:1 (usually only seen in cinemas for big-budget films) which is, on paper, the most immersive presentation we’ve seen on anything other than a film screen. Sure, that means that pretty much anyone viewing it on a widescreen screen will get some letterboxing, but it’s still a first for a game, and is a brilliant way blending film and game implications, the linear and the open-ended.
Visual destruction aside, Microsoft and its developer Ninja Theory have made sure that Hellblade 2 raises the bar in other ways, too. The game models Senua and the other characters, as well as the Icelandic landscapes in which she wanders, with unprecedented detail, leveraging laser-scanning technology to capture every aspect of the real world with breathtaking fidelity. This results in a certain level of hyperrealism that in turn helps the player ‘buy’ the drama they’re experiencing.
The sound perfectly adjusts to the aesthetic of Hellblade 2’s hyperreal visuals. Senua’s internal voices, essential to the gameplay, are crafted to be experienced with headphones or high-end sound systems. It is both a continuation of Ninja Theory’s award-winning tradition in sound design from the first Hellblade, and a quantum leap in the hyperreal sensory experience.
Hellblade 2 is about an odyssey; a fantastical adventure told through the eyes of Senua, a Pict warrior from ancient Scotland. And it is a narrative adventure, based on a mix of history, myth and above all the psychology of a journey through the eyes of its protagonist.
From gameplay that plays like a movie, to clothing featuring the famous Lara Croft, Microsoft is signalling that the future of storytelling may be through video games like its Hellblade 2. Instead of making a movie, Microsoft is essentially committed to inventing a new way to experience narratives through games. Microsoft’s various Hellblade 2 announcements across Xbox, gaming systems and even fashion shed light on the company’s view of the future of gaming, wherein stories are less told and more experienced.
Meanwhile, Microsoft is gathering momentum itself, ploughing money into exclusive titles such as Hellblade 2 to add to its list of must-have games and establish the bar for what games can achieve in terms of storytelling and visuals. It should make the company even more integral to the next chapter of gaming.
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To put it simply, Hellblade 2 from Microsoft is not the next title on the gaming racks, it’s about blending cinematic narrative with gameplay design into a cohesive experience that will push the boundaries of player immersion. Hellblade 2 is a technical marvel with adjacent bold aesthetics that weaves a story that’s episodic in nature. Never before have we seen the marriage of audio and visual layers that Microsoft is delivering in this production. As a film fan, I’m eagerly awaiting this release. I want the experience it’s promising to deliver: Something that immerses, surprises, creates, and transports me in a way that I can immediately recognise and enjoy. Microsoft is ushering in a new era of gaming and is laying the foundations for years of exploration for all game designers to follow. And Hallucinations is doing the same for modern cinema.
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