As a result, he becomes the deity to whom the survivors pray for warmth. Each survivor bears a unique feature. A bright yellow cap, a flowing white coat, a Lunokhod-like remote-control rover, a makeshift bomb thrown into a cave full of hostile ‘Dark Ones’... Given that you are the leader and your avatar, the ‘Average Joe’, the player wields the most potential for impacting the game’s new, improved, and vibrant New London. Many of these newcomers hold their own secrets, some of which are revealed in a visually and musically stunning, mesmerising fashion (like an astonishing series of remote drone shots that resemble the opening shots from the 1975 film The Cameraman: The Life and Work of Geoffrey Smith).
When you launch Frostpunk 2 as a leader of the last enclave of humans in the modern world, and there is a scream on the radio saying that the generator has shut down, you feel the responsibility from the very beginning. Like the first game, you choose between allowing parents to go into quarantine and leaving their kids alone or putting them to work, killing them only if they collapse. You legislate laws to push your people to their limits. The game makes those decisions feel heavy, embedding drama into the gameplay instead of hiding it behind machinery.
Navigating the frozen lands of Frostpunk 2 is no easy task. The follow-up builds up on the survival elements of its predecessor, increasing the stakes and introducing new mechanics, requiring ever more focus on your management and strategy-planning skills. If you need to chip away the ice to access crucial resources or manage your society’s values while trying to keep everyone alive, you’ll need to be prepared for strategy changes at any moment.
It’s that the game can still tell a story that you can take seriously as a human being – the vocal acting is particularly great, especially the snide British tannoy announcements – as it throws out laboured snatches of gallows humour every now and again amid the doom and gloom to give you a breather. It’s bleak as fuck, and it knows it, and it’s stunning.
Resource management is the core tension of Frostpunk 2: how to keep your citizens supplied with the material to keep the city running while also focusing on the immediate concerns of the moment, even if it requires compromises that favour one need over the other. Often, it means making a moral trade-off. It is this constant push and pull that demonstrates how Frostpunk 2 can present players with problems where there are no good solutions.
On top of that, Frostpunk 2 places players in a political situation that demands diplomatic skills and negotiation over compromise. Dealing with various actions and interests makes the city-building side more interesting, too. Attempting to navigate a strategy for survival through sheer physical means has given way to tactics.
Its gorgeous music and ambient soundtrack, along with its narrative complexity, add to the depth of its visuals. The soundtrack blends a sombre touch of desolation into its inherent aspect of hope, mirroring the emotional journey of discovering Frostpunk 2’s dark secrets. Through its music, Frostpunk 2 also envelopes players in the game’s world-building, which is painstakingly and cinematically built to depict a universe that’s as stunning as it is brutal.
Innovation becomes one of your key concerns: new technologies randomly appear on a sort of idea tree but, if you decide to adopt them, they will dramatically change the life of your people… for better or worse. Frostpunk 2 invites you to take risks, to push the limits of ‘normal’ strategy, and think creatively.
Because every noise can play deeper into the frozen world of the game, don’t skimp on what goes in your ears. You can almost see the data cogs whirring. A headset with high-quality cans (I’m running Audio Technica ATH-MX50X for this write-up) makes a huge difference to how you interact with the experience of Frostpunk 2. The gusts of wind, the clinking of the mechanical labour, and even the slightly emotive score, can all be experienced in a way that feels more enveloping, more communicative, of the world and its chill when heard through headphones. I’ve found the harrowing journey through Frostpunk 2’s landscape more memorable, because my methods of playing the game felt more memorable.
Frostpunk 2 isn’t just a sequel. It’s part of an evolution of an entire city-building strategy subgenre, fusing survival elements with rich narrative themes and choices that put your moral code in tense situations, every second of every game. Whether you’re a veteran of the strategy genre or a newcomer to the fold, hoping to escape the overcrowded space of traditional real-time strategy or grand strategy, Frostpunk 2’s frozen world might be a great place for you to dive into – one step-at-a-icy-step, that is.
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