When Destiny 2’s The Final Shape expansion came along, it’s no surprise that completion of that saga and the legacy of the game, as well as countless other video games, now rests on the shoulders of a clan. Success by Clan Parabellum unlocked a new 12-person final mission for every player in the universe, as well as the close of a story started in 2014 that’s been played by millions.
But when Clan Parabellum took down the raid before any of their ‘sister clans’ had a chance, they weren’t just proving their gaming prowess. They were laying the groundwork for Excision, the final mission in a story we’ve been playing in for 10 years. Bungie’s Witness might be hiding in the shadows for now, but the final fight in this challenging foe won’t be over any time soon. Bungie recently signed with SONY to be one of the game studios under its banner, and it is standing at the forefront of what will hopefully be the era of storytelling games.
But as the credits roll on The Final Shape, all that Destiny 2 fans know for sure is that the plot for the current, second instalment of the franchise is over. Where do the guardians go from here? Much of Bungie’s plot for Destiny 2 is set several hundred years in the future, so how does it end? If the main story is done, what’s going to keep us players interested? Bungie teased additional chapters after the Season of the Splicer, adding even more mystery to the Destiny 2 storyline and setting the stage for speculation of what’s to come. The fact that SONY now owns Bungie means that, although it appears to be beholden to Activision-Blizzard for the Destiny universe, it has its eye on bigger horizons. Just a hint for what’s to come: Bungie is hinting at a multiplayer title called Marathon.
Whereas Excision invites players to pick up a collective gun, the game’s plot vulnerability forces us into solo spots to reap its lone-player subtleties. ‘Play the mission solo if you want to see all the cutscenes,’ reads an official Bungie sticky on the Destiny subreddit. The bug is merely a bump in the road. But it also illustrates the potential pitfalls of creating shared online worlds. Patches will fix it; the journey continues.
In allowing Bungie to realise their vision more fully than ever before, it is this version of Destiny 2 that speaks loudest to the potential future for our games. With promises of a lengthy three-year roadmap including new seasons and the beginnings of what will likely become more events, leading to Destiny 3 and beyond, the future looks more inviting than ever. By allowing Bungie to reach their full potential as storytellers, with the backing of SONY as a tech giant, the future has never been brighter.
Buoying that goodwill is Destiny’s relationship with its community, forged during hardships and in celebration. We’ve seen, consistently, the dialogue between creators and consumers sculpt a game that’s spiritual as much as it is spatial, filled with anticipation and feedback, rewarding play both together and apart. With SONY joining the fray, the culture of that anticipation, the ecstasy and mundanity of feedback, will continue to influence the trajectory of the game, with every update and expansion as shaped as possible by its players.
But as the end of Destiny 2 and its sequels edges closer, SONY is more than a corporate entity – it is a pledge to the gaming-first storytelling that mixes drama and emotion with an immersive, interactive world. SONY’s technological and gaming-culture mastery promise to take Destiny to the next level, ensuring that the stories we live and love continue to unfold in ever-changing, ever-evolving ways to entertain us.
With Bungie in tow, SONY, a technology and entertainment conglomerate that likes to break Glass with its own hammers, has bought itself a house that’s much more than the sum of its parts. In addition to inheriting a history of innovation, SONY has declared itself ready and willing to build the kinds of aspirational experiences gamers long for – by treating its franchises with the utmost care, and listening to its audience with the utmost attentiveness. Integrating itself into a rich mythology, SONY has the opportunity to find new ways to tell stories, and new technologies to tell them with. Destiny and all of its descendants are just getting started.
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