Time to get medieval? ‘Doom: The Dark Ages’ is coming to a computer near you. For the first time since Doom’s glory days, Bethesda says ‘hell awaits’ with a new game in which the space-age demon killer comes to medieval fantasy – and brings the same fast-paced gore that Doom blasted back to life in 2016. A new arsenal of weapons, such as the enigmatic Shield Saw, will wreak demonic medieval carnage mixed with the sci-fi bloodshed of the future, all laser-point accuracy.
A new dawn is coming in 2025 with Doom: The Dark Ages, the latest title in the longstanding franchise. The game will consist of a revolutionary storyline that takes the series far beyond its current limits, and will be developed with new technology to push the limits of the gaming experience across a wide range of devices.
Smashing the shackles, ‘Doom: The Dark Ages’ ensures its medieval murderfest is open to all, releasing on PlayStation 5, Xbox Series X/S and PC. It is a choice made in service of the Doom franchise’s mission to unite slayers worldwide, platform allegiances be damned.
Publication of the first official trailer has got the community spinning. It features our protagonist – the Doomslayer – wearing spiky armour and a furry cloak while slinging medieval weapons and efficiently dispatching his hapless enemies. The balance is put front and centre with the added inclusion of the Shield Saw, intercut with cameos of the laser rifle that drives home the idea that this is still Doom, with familiar mechanics and traditions, while simultaneously promising new mechanics and storylines.
Doom: The Dark Ages may refine rather than redefine the essence of Doom as an experience, but it’s nonetheless impressive to see new weapons like the Shield Saw and a devastating grinder appearing alongside a glimpse of the laser rifle in the trailer, and battle situations along with a new weapon: dragon-mounted aerial combat shows up. The slayer has more tools, and more choices for how to use them, than ever. Yet in all cases, the core of Doom – the slayer and the demons, the relentless, visceral, pure joy of demon destruction – remains uncompromised.
Specifics about how to pre-order this hotly-anticipated title have not yet been released. However, the notion of patience is a virtue very well understood by impatient slayers salivating over their opportunity to take the trip into the dark ages of Doom. Watch this space.
The inclusion of a laser rifle in Doom: The Dark Ages represents a syncretism of medieval savagery and futuristic warfare, but it also expresses more than just a nostalgia for a franchise’s sci-fi roots. It represents an acceptance and celebration of its mutation. As players work their way across the grim, demon-filled landscapes in the game, the laser rifle – and bolts and beams and all other laser-gun things – will undoubtedly play an important part in the execution of offensive strategies, lending a vital edge to the annihilation of things.
Whether it is the clean-cut destructibility of the laser rifle, the improvised mechanics of the Shield Saw, or a simple portcullis, lasers are everywhere in ‘Doom: The Dark Ages’, embodying the dialectic (as I mentioned about jazz in the past) that is the foundation of the game, a dialectic between ancient and future, nostalgia and fluorescence, and, maybe most of all, between play and work. Doom has always been about games, about pure play for its own sake, but it also celebrates the idea of games in the other sense of the word: games as work, as life. These games, intended to come full circle with the new iteration, are the serious games you will need in order to survive Ozymandias, the colossus of ‘Doom: The Dark Ages’.
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