Announce a new version of a video game franchise and expectations follow. You trigger a cascade of dreams and hopes and possible disappointments, because a new Call of Duty game, or a new version of Star Wars: The Old Republic, isn’t just a retreat into your own private world – it’s a shared experience that creates its own culture. Embraced by millions, the most popular games become tentpoles of pop culture. And so, when the teams at Treyarch and Microsoft announced Black Ops 6, they were unveiling a new start for a series that’s had 10 years to build. It isn’t just a new game, but a new way of playing. In an illuminating interview with IGN, Miles Leslie, associate creative director at Treyarch, talks about breaking the rules. Previous Call of Dutys have had an engine – a specific set of game features and mechanisms – for how the game looks, feels and plays when it wins. Now, he says, winning will be a new experience.
Black Ops 6 would be something different than its predecessors. Each new Modern Warfare or Black Ops game featured heavy content and cosmetic crossover from its predecessors. When I played my first Call of Duty game in 2007, it already had dozens of detailed levels, a dozen characters, and a variety of Modern Warfare skins. But Leslie describes Black Ops 6 as a carnival world, in which ‘all the freaks in town are excited for it to start… you get to make everyone new again but you respect the legacy that we have.’
With this reset, the designers at Treyarch have to recognise that players will have a certain stake in the skins and weapons they’ve pulled together, even if they get dismantled on day one. While day one content will be exclusively Black Ops 6, there’s a promise to add things that are ‘themed to the title and introduce new elements’, keeping open the door to innovation. This allows the team to build upon the basis of Black Ops and put in something new. This seems to be a balance between being true to the feel of Black Ops and adding more interesting content, which the designers want to do.
Only the Black Ops 6 Vault Edition Woods Operator Pack, a sub-package of an otherwise new set of add-ons called the Black Ops 6 Vault Edition, is carried over from Modern Warfare 3. Here, then, is a signal from Activision to the fan community, paying respect to how much the people who buy the games care about them, and ensuring that they aren’t forgotten as a new era dawns on the series.
This clean slate is representative of a broader strategy to focus on creating a unified, era-authentic synergistic experience. Shifting content sharing from across titles to Warzone, where this mishmash of personalities and skins is part of the fun, hopes to allow all players to buy into a premium, narratively distinct, in-world Call of Duty experience. The solution is to curate the Warzone shared universe around the narrative-driven Black Ops universe, finding a middle ground as far from trying to replicate Marvel Cinematic Universe synergy yet as possible.
Placed in the early ’90s, Black Ops 6 will not be a new story or feel, it will be evolution of play. With 16 new maps at release and the introduction of the new class of movement known as Omnimovement, the world will be turned up on fun, fluidity and motion pushing the limits of traditional CoD play. You have the real world, but it’s structured differently than you are used to, it’s a place for you to learn, adapt and innovate and fundamentally level up in.
Sitting at the centre of Black Ops 6’s reveal and the strategy surrounding it is Microsoft, which, having invested so much into innovating in gaming – either through technological advancements or strategic partnerships – couldn’t pass up on this opportunity to introduce its own groundbreaking type of game. Xbox Games Showcase 2024 was not only the outing of Black Ops 6, but also Microsoft’s own vision for the future of gaming: a world where development, play and fan-engagement would seamlessly coexist as part of an ecosystem.
Microsoft continues its role of setting the course for the gaming industry, and this reveal of Black Ops 6 is just another thread in the tapestry of Microsoft showing dedication to building the gaming ecosystem – from building premium hardware such as the Xbox series of consoles, to gaming communities focused on bringing the best high-quality content to gamers, to fostering stories and game development, to growing its studio acquisition efforts. Microsoft is shifting narrative, experience and community right alongside a crowning moment of the story it’s been telling, the community experiences it’s been helping to build, and the storytelling it’s been enabling.
Standing on the threshold of Black Ops 6, the thrill of this new beginning is palpable. The prospect of new potential for both newcomers and veterans is rich with possibility. All beneath Microsoft’s torch of guidance and innovation.
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