The gaming world is on the verge of seeing what the next version of the franchise, Battlefield, looks like. And the CEO of Electronic Arts, Andrew Wilson, has already promised that it will be a ‘tremendous live service’ game that changes what it means to play an immersive war video game. Let’s first time-travel through what we’re going to see, the ‘radical, innovative approach’ by the studio and get a glimpse of how this could be this most ambitious Battlefield ever.
On two recent studio visits, CEO Andrew Wilson was not merely pleased by what he saw, but in awe of what he saw. ‘This is the biggest Battlefield team in franchise history,’ Wilson said of the unprecedented scale of the effort, which includes multiple worldwide teams from EA DICE itself, as well as from Motive, Criterion and Ripple Effect Studios all working on parts of the game. EA DICE and friends are promising a Battlefield experience next level.
And to the future, the studio envisions stitching all of it together in an interlinked fabric of multiplayer and single-player experiences that becomes its own ‘Battlefield universe’. The eventual realisation of this plan could mark a paradigm shift in Battlefield, especially in how players experience the series, with the potential for depth, variety and continuity that could become an industry benchmark.
He’s clearly thrilled about the next installment, calling it ‘another great live service’. Indeed, countless live service games are built on the premise of ‘live service’, or seemingly perpetual elasticity in the form of an ever-growing entity. Battlefield 2042 is an excellent example of the type. Growing, adapting and reacting with its community, Battlefield’s new ‘battlescape’ ensures that the conflict is alive and kicking – however partially – for a long time after its launch.
This alliance between EA DICE, Motive, Criterion and Ripple Effect Studios is more of a creative and technical merger than simply a coalition encouraging their talents and studio strengths to unite under one banner to create the most immersive and grandiose Battlefield experience ever vowed. EA, by attracting synergistic development from a cluster of specialised studios and experts, is setting a new precedent for games publishing.
Although details of the game’s release remain under wraps, the studio’s roadmap indicates not just the next Battlefield, but multiple intriguing projects. In one of the few moments of tension in the earnings call, Wilson alluded to two titles that will release during the fiscal year ending 31 March 2025: one partner and one owned IP title. What might lie ahead?
At the centre of this massive venture is a radical vision to reimagine what a multiplayer game can be. By achieving a seamless marriage between single-player and multiplayer that revolves around a live service, the Studio is developing an ecosystem, not just a game – a system that can thrive on player engagement, evolve based on community feedback, and survive over time by constantly refreshing itself with exciting, new content.
When gamers speak of a ‘studio’, however, they’re not referring to a physical space. They’re talking about the creative and technical teams that develop video games. It’s the studios, such as EA DICE, Motive, Criterion and Ripple Effect, where ideas take shape and are expanded, refined and transformed into the games enjoyed by millions of players every day. And it’s where artistry and technology collide as myriad teams refine new ways to tell a story, interact with the game world, and experience a video game.
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