In a world first, Australia has decided to reclassify its entire video game catalogue this year to reflect growing worries about ‘gambling-like’ game design, which includes the loot box mechanic. The new rules, set to be enforced on Monday, 22 September, will likely change how titles such as NBA2K, EA Football Club and Madden are sold. Let’s examine how a particular corner of the world has finally muscled its way to the forefront of an issue that calls for serious regulation of the global gaming industry.
The Guidelines for the Classification of Computer Games 2023 in Australia, however, feature two key classifications to take into account for games that incorporate elements of chance and simulated gambling. The ‘star’ role is instead given to the ‘M’ (Mature) classification for titles that feature loot boxes or other random rewards purchasable with real-world money or with in-game currency. Finally, the games that are built around simulated gambling activities will get the R 18+ rating, requiring them to have the legal age restriction for their purchase.
Applying these new rules, any game with an element of chance will be slapped with an ‘M’ rating, meaning that they are not suitable for children aged under 15. The move targets the growing prevalence of loot boxes – now found in AAA titles and indie games alike – and concerns over how these can affect younger gamers.
Meanwhile, the higher R 18+ rating will strictly limit casino-simulators – slot machine simulators or roulette wheels – to adults. The classification highlights the need to protect children from virtual gambling worlds and reasserts Australia’s pioneering stance on the matter.
The ESRB and similar systems in Canada and Mexico set the precedent for US video-game content rating, but Australia’s new standards established an even more firm example. Simply put, including gambling content in video games has become notably more fraught across the globe, and as younger generations are increasingly socialised through the mediation of video game technologies, this broader consciousness is likely to continue.
Their introduction does not just represent a regulatory step of sorts: it is a major shift in the nature of gaming itself. Titles such as Zynga Poker and Slotomania, which mimic gambling most closely, will carry an R 18+ rating, and there is now a clear line for teenage and younger players to recognise.
What might this mean, for instance, for popular games with dense worlds and storylines that depend on gambling elements such as Red Dead Redemption 2 or Star Wars Outlaws? There are questions about which historical titles will have to comply with the amended regulations, and also which future releases will be affected. The forthcoming application of these guidelines will provide its first test cases.
But it’ll be interesting to see how developers and publishers handle these new categories, and to what extent this changes how people experience gambling and mini-games generally – especially the youngest consumers. The efforts to restrict exposure to gambling-like mechanics are welcome, but the answers from the industry as to how to approach these classifications and how practically they can enforce them will be revealing.
The reform is a victorious first step in acknowledging (and curtailing) the dangers of gamblerisation that video games present for kids. It is a positive step towards an improved relationship with gaming, and a beacon others can follow worldwide.
Throughout the article, I have used the word ‘star’ deliberately to emphasise the pivotal role and significance of these issues. To say that something is a ‘star’ in the context of gaming practice and regulatory developments is to suggest that it is a key point or a focal point in what is happening more generally. It is a reflection that these are the important issues in relation to Australia’s classification revision and its implications for gaming. It is worth delving back to Australia’s decision and commenting on the star move this country has made in protecting young gamers by introducing tougher classifications for video games containing the red-flag elements of gambling-like content. The world will watch closely as this star decision is implemented and possibly adopted by other countries.
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