When it comes to dark storytelling, few survival horror games do it as well as Alan Wake. The 2010 cult hit dropped players into a small Pacific Northwestern town and had them fumbling around in the dark fighting… well, the dark, and some pretty scary things too. Aside from all this, the game was filled with oddball interludes based on the cheesy Twilight Zone-like TV show that the titular Alan Wake stars in – Night Springs. When Alan Wake II came out in 2023, fans of the series lamented the absence of these Night Springs segments, weirdly invested in the TV show within the TV show. Well, the universe of Alan Wake may be dark right now, but the release of Alan Wake II: Night Springs DLC has brought the lights back on, to the delight of many.
The first episode of the Night Springs DLC, called ‘Number One Fan’, establishes this tone as an action-filled shooter, rather than a survival horror game. In the episode, players play as Rose Marigold, a super fan of Alan Wake who finds herself in Bright Falls, after the once-peaceful town has been locked down and overrun by enemies. Equipped with a shotgun, she rampages through a series of set pieces that capitalise on the campy horror and snarky dialogue that helps define Twin Peaks.
The second episode, ‘North Star’, was a turn into the darkness that Alan Wake fans know and fear a little too well. With a persistent protagonist change (now it’s Jesse Faden from Control), so came a slower and more deliberate pace to the storytelling. There’s puzzle-solving, there’s flashlight-assisted illuminated path-finding in a spooky theme park, there’s some gore. ‘North Star’ was successfully intended to embody every part of the survival horror formula. Restrained, but one of the more effective horror experiences of the bunch. And yet, it wasn’t Control’s super-charged melee powers you miss, it was how they made you feel: wicked, omnipotent and impervious.
The best part of the Night Springs DLC, by far, is the third episode, ‘Time Breaker’. This is when the series’ predilection for psychical reality-bending shows its true brilliance. ‘Time Breaker’ casts the player in the role of actor Shawn Ashmore, in a delightfully meta story, with a stunning arc through time and space, combining black-and-white nostalgia and candy-coloured comic book visuals. In ‘Time Breaker’, Remedy Entertainment gives back to its fans through a rich tapestry of story surprises and some innovative design.
The Alan Wake universe gets a boost in meta-might through the return of the Night Springs episodes by the end of the game – not just a concession to the nostalgia of fans, but a nod to Remedy Entertainment’s respect for them and their storytelling craft. Bringing back the episodes to be playable in this new game feels like the right move: first of all, it’s fun to pit Alan Wake against his own brain, and see how he fares the second time around. It also stirs up that feeling of excitement we had when we popped the Alan Wake case open and started playing all those years ago, when we still didn’t know what to expect. By bringing back the episodes and sending players careening back into the story, Remedy infused the fanbase’s shared love for its unique blend of horror, humour and heart.
The three episodes of Alan Wake II: Night Springs (2022) – a downloadable content (DLC) pack sold separately from the original 2010 game – have been absolutely loved by fans and critics alike. The experience has been praised as a wholly satisfying blend of episodic material from different genres (with a little bit of TV, a little bit of game, and a little bit of movie) that leaves fans wanting more – even with each episode being short. Critics almost unanimously agree that the DLC is fun to play – or, in modern parlance, a blast.
And the Night Springs DLC, which raised the bar for the series, seems to herald a brighter – really, a darker – future than ever for Alan Wake. Fans can only wonder what’s next for the series and hope that there’s going to be more surreal, supernatural tales to see.
It’s difficult to think about the Night Springs DLC without comparing it with Remedy’s work on the video game series Max Payne. The storyline of Alan Wake was praised for its stylistic innovation and distinctive gameplay techniques. Time Breaker episode of the DLC reveals Remedy’s talent for constructing a narrative over different media and disciplines – something fans of both series can enjoy.
Pivoting from past versions of the formula with the promise of current ones, Remedy Entertainment now stands more firmly than ever at the forefront of narrative-centred gaming, poised to keep Alan Wake’s story – and Night Springs’s – going for years to come.
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