Courtesy Microsoft Studios.
In October 2020, with global attention focused on the unpredictable leaks of gaming material, one gaming studio’s announcement would send shockwaves through the video game space, announce something of significant magnitude and cultural worth, while igniting fans’ imaginations with material that would kickstart a thrilling new chapter in the life of an acclaimed mystery thriller. This studio was Remedy Entertainment, and the material was Night Springs, the upcoming DLC for Alan Wake 2. In this moment, we see the unveiling of a ground-breaking piece of downloadable content (DLC) that extends the world of a thriller in ways previously impossible, and that promises to bring a unique experience.
Among a flurry of announcements at the Summer Games Fest that had the cramped Twitch chat flooding with exclamation points, Night Springs stood out as the revelation with the most intrigue. Releasing tomorrow, 8 June, as a surprise summer expansion to your existing copy of Alan Wake, Night Springs is a whole new adventure full of more deep-dive storytelling and pulse-pounding explorations than I could have ever hoped for.
Alan Wake 2 starts with three episodes, each containing the stories of different characters entwined in strange situations including the author Steven King-like devotee Rose Merigold; the real-world actor Sean Ashmore brought into the game by his real-world talent. ‘Then we were back to Jesse Fayden,’ says Stig Asmussen, creative director of the game and the game that spun out this DLC, Control. ‘This guy who made this weirdness at the end of that game. He’s one of those people who likes to have a weird night out. So he was doing some really, really weird stuff. It is survival horror, it’s still Alan Wake. It’s still a weird, ethereal sort of world-building thing.’ With the game footage revealed being but a preview, it doubled down on the game’s commitment to its survival-horror origins.
Though originally scheduled for a spring release, the push to launch Night Springs in June showcases Remedy Entertainment’s commitment to delivering a refined, engaging experience through this new DLC. The first of two expansion packs announced for the game, and potentially the first entry in a new season of the Alan Wake Universe within the year, Night Springs focuses on the titular show inside the game’s fiction, while The Lakehouse is rumoured to centre on a mysterious research station where the fate of its characters is woven into a suspenseful tale.
After all, Night Springs wasn’t just a piece of DLC, but an access ticket to a wider world that was on its way to becoming Alan Wake 2, accessible only to buyers of the Deluxe Edition, be it digital or the new physical Deluxe Edition you can order from tomorrow. It didn’t just make the DLC more desirable, though, but also rewarded purchasers of the game whom, presumably, cared so much to warrant an expanded experience of the stories they’d already bought into – and paid for.
With storytelling and gameplay converging in a fantastic storm of experience, McCaffrey’s (James) role in Alan Wake 2 – not as Max Payne, but certainly his voice – between narratives and stories elevates storytelling and lends the gaming experience a sense of nostalgia and depth. It’s in this that McCaffrey will be remembered by the gaming world that certainly grieves his death, though he’ll live on between narratives and games for many more years to come.
In Alan Wake 2’s Night Springs DLC and its forthcoming spin-off The Lakehouse, Finnish company Remedy Entertainment is not so much adding more to a game as it is creating a universe where gamers can translate their instinctive taste for stories into a thirst for discovery. The unexpected release of Night Springs demonstrates that the gaming business is notoriously hard to predict, but it also shows that it is full of surprises.
In Remedy Entertainment, Max is more than a name – he’s an embodiment of storytelling, characterisation and cross-over between different narrative universes. The fact that the voice actor for Max Payne ever made a cameo appearance in the voice of Alan Wake 2’s Alex Casey (as James McCaffrey – the same face as Payne, the same deep gravelly voice) is a testament to the way that Remedy Entertainment is paying intertextual homage to the Max Payne character and his legacy with its titles, and the way that the survival narrative game itself fits into the wider Remedy Entertainment game universe.
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